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Visibility ring around cursor when small #533

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TokisanGames opened this issue Oct 29, 2024 · 0 comments · May be fixed by #538
Open

Visibility ring around cursor when small #533

TokisanGames opened this issue Oct 29, 2024 · 0 comments · May be fixed by #538
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enhancement New feature or request good first issue Good for newcomers shaders Shader development
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@TokisanGames
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TokisanGames commented Oct 29, 2024

Description

When the brush is small (<10m) and the camera is far, it can be hard to see where the cursor is. Even though the OS mouse is right there, having feedback from Terrain3D is necessary to feel like it's working. One of my artists asked for something like a second ring around the cursor for this visual indication. Could also be a ring and a cross hair.

It could just be a larger ring, but what might be better is something that stays the same size on screen like the region labels and region grid. In the shader this can be achieved by sizing it by sqrt(camera distance) like the region grid.

@TokisanGames TokisanGames added enhancement New feature or request good first issue Good for newcomers labels Oct 29, 2024
@TokisanGames TokisanGames added this to the 1.0 milestone Oct 29, 2024
@TokisanGames TokisanGames changed the title Visibility ring Visibility ring around cursor when small Oct 29, 2024
@TokisanGames TokisanGames added the shaders Shader development label Oct 29, 2024
@TokisanGames TokisanGames linked a pull request Nov 2, 2024 that will close this issue
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Labels
enhancement New feature or request good first issue Good for newcomers shaders Shader development
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