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In terms of Render layers for Terrain, Render layers have no effect as to what light source the terrain is being affected by, as long as the terrain has a render layer, it will be affected by any light source, regardless of layer. I believe this is a universal issue for any version of Godot, as I've experienced it with both 4.2 and 4.3.
As for Foliage, Cory [Tokisan] told me to add this to the issue when attempting to assist me.
Logs
No response
The text was updated successfully, but these errors were encountered:
Terrain3D version
v0.9.0
System information
Godot4.2+
Is the issue reproducable in the demo?
Yes
Issue description
In terms of Render layers for Terrain, Render layers have no effect as to what light source the terrain is being affected by, as long as the terrain has a render layer, it will be affected by any light source, regardless of layer. I believe this is a universal issue for any version of Godot, as I've experienced it with both 4.2 and 4.3.
As for Foliage, Cory [Tokisan] told me to add this to the issue when attempting to assist me.
Logs
No response
The text was updated successfully, but these errors were encountered: