The Silly Meter was a major update added to the game on March 6th, 2019.
This API provides insights into the current state of the feature in-game.
An HTTP GET to the Silly Meter API endpoint, https://www.toontownrewritten.com/api/sillymeter, will return the latest JSON response. No parameters are required, however, if you are frequently making calls to this API, I'd appreciate it if you set a descriptive User-Agent.
Name | Details |
---|---|
state | The current state of the Silly Meter. Valid options are Active (currently accumulating Silly Particles), Reward (currently providing rewards to all of Toontown), or Inactive (currently cooling down). |
hp | The current HP of the Silly Meter. Silly Meter HP ranges from 0 to 5,000,000. |
rewards | A list of three strings, which are the current Silly Teams that players are eligible to join. These are re-rolled every time the silly meter exits the Reward state. |
rewardDescriptions | A list of three strings, which are the current Silly Team's descriptions. These are updated depending on the current Silly Teams. |
winner | The winning Silly Team whose reward is currently active. This field will be null when the state is not set to Reward . |
rewardPoints | The points that each Silly Team has acquired. Points range from 0 to 5,000,000. This field will be null when the state is not set to Reward . |
nextUpdateTimestamp | The epoch timestamp in seconds of when the Silly Meter will next update itself. In the Active state, this means the next time that Silly Points will be calculated and added in to the current HP. In the Reward state, this timestamp will indicate when the rewards end. In the Inactive state, this timestamp will indicate when the Silly Meter will re-enter the Active state. |
asOf | The epoch timestamp at which the Silly Meter server generated this data. Multiple layers of caching are used in the implementation, so this timestamp is provided by the Silly Meter Gameserver itself. |
error | (optional) Present iff the web server has no cached response to serve. |