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[ YES ] Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
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Torch Version: 1.3.1.213-master SE Version: latest
Expected Behavior
When my automation uses "!reveal all" it should remove concealment for a while
Observed Behavior
When the command runs, it intermittently CTD from the reveal command, saying some of the grids are already revealed.
Steps to Reproduce
Intermittently with "!reveal all"
Use reveal all in essentials automation. 1/5 times it crashes
Other Information
19:00:05.8076 [WARN] Concealment: Attempted to reveal a group that wasn't concealed: Mojo Earth HQ
19:00:05.8076 [WARN] Concealment: at Concealment.ConcealmentPlugin.RevealGroup(ConcealGroup group)
at Concealment.ConcealmentPlugin.RevealAll()
at Concealment.Commands.RevealAll()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Torch.Commands.Command.TryInvoke(CommandContext context)
at Torch.Commands.CommandManager.HandleCommandFromServerInternal(String message, Action`1 subscriber)
at Essentials.AutoCommand.CommandStep.b__8_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
19:00:05.8546 [INFO] Torch.Commands.CommandManager: Server ran command '!reveal all'
19:00:14.8200 [INFO] Essentials: Deleting grid: 137589283351323824: Large Grid 3824
The text was updated successfully, but these errors were encountered:
Torch Version: 1.3.1.213-master SE Version: latest
Expected Behavior
When my automation uses "!reveal all" it should remove concealment for a while
Observed Behavior
When the command runs, it intermittently CTD from the reveal command, saying some of the grids are already revealed.
Steps to Reproduce
Other Information
19:00:05.8076 [WARN] Concealment: Attempted to reveal a group that wasn't concealed: Mojo Earth HQ
19:00:05.8076 [WARN] Concealment: at Concealment.ConcealmentPlugin.RevealGroup(ConcealGroup group)
at Concealment.ConcealmentPlugin.RevealAll()
at Concealment.Commands.RevealAll()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Torch.Commands.Command.TryInvoke(CommandContext context)
at Torch.Commands.CommandManager.HandleCommandFromServerInternal(String message, Action`1 subscriber)
at Essentials.AutoCommand.CommandStep.b__8_0()
at Sandbox.MySandboxGame.ProcessInvoke()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at Torch.VRageGame.DoStart()
at Torch.VRageGame.Run()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
19:00:05.8546 [INFO] Torch.Commands.CommandManager: Server ran command '!reveal all'
19:00:14.8200 [INFO] Essentials: Deleting grid: 137589283351323824: Large Grid 3824
The text was updated successfully, but these errors were encountered: