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REASON: As ksjm stated: "all (guns/torpedoes) make hit sounds when the bullets expire, regardless of contact. The muon and grav bomb don't have any hit feedback at all from what I can tell. I was thinking something along the lines of quake 3 which used a distinct chime sound when a shot connected. I think it even changed the pitch of the sound depending on how much damage was done. When weapons in torn connect out of range, I think something like this would be helpful."
The text was updated successfully, but these errors were encountered:
REASON: As ksjm stated: "all (guns/torpedoes) make hit sounds when the bullets expire, regardless of contact. The muon and grav bomb don't have any hit feedback at all from what I can tell. I was thinking something along the lines of quake 3 which used a distinct chime sound when a shot connected. I think it even changed the pitch of the sound depending on how much damage was done. When weapons in torn connect out of range, I think something like this would be helpful."
The text was updated successfully, but these errors were encountered: