Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add different sound for when a weapon hits #190

Open
tardisfromtornspace opened this issue Jul 15, 2019 · 3 comments
Open

Add different sound for when a weapon hits #190

tardisfromtornspace opened this issue Jul 15, 2019 · 3 comments
Labels
enhancement The issue describes a change to an existing feature

Comments

@tardisfromtornspace
Copy link
Contributor

REASON: As ksjm stated: "all (guns/torpedoes) make hit sounds when the bullets expire, regardless of contact. The muon and grav bomb don't have any hit feedback at all from what I can tell. I was thinking something along the lines of quake 3 which used a distinct chime sound when a shot connected. I think it even changed the pitch of the sound depending on how much damage was done. When weapons in torn connect out of range, I think something like this would be helpful."

@johnnyapol johnnyapol transferred this issue from TornDotSpace/Torn-Issues Mar 8, 2021
@DamienVesper
Copy link
Member

Remove sound for when a trail entity expires. It is not logical and doesn't make as much sense.

@2swap
Copy link
Contributor

2swap commented Mar 25, 2021

Remove sound for when a trail entity expires. It is not logical and doesn't make as much sense.

What are you referring to?

@DamienVesper
Copy link
Member

Remove sound for when a trail entity expires. It is not logical and doesn't make as much sense.

What are you referring to?

On second thought, it probably wouldn't be realistic. Ignore that.

@DamienVesper DamienVesper added the enhancement The issue describes a change to an existing feature label Jul 2, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement The issue describes a change to an existing feature
Projects
None yet
Development

No branches or pull requests

3 participants