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Is your feature request related to a problem? Please describe.
Currently many players dodge the rule about spawning into siegezones, by temporarily joining a town in the siegezone
Thus they can use /t spawn to get into the siegezone
Also if they die, they can get into the siegezone
This causes trouble for server staff, because you get teams creating a siege base town right near the banner, with attackers easily spawning into it, which feels a bit harsh on the defending town, which can't even move their own spawn, and so the attacker, who might be deep in enemy territory, can get to the banner faster than the defender!.
Describe the solution you'd like
Stop all spawning into SiegeZone
Prevent /t spawn into siegezones for residents
If a player would get into a siegezone on death, prevent the spawn, and instead place the player just outside one of 5 nearby towns.
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered:
There is a wider issue here, that affects servers without full public /t spawns ..... the issue is that, say a player wants to get across the map, for a siege or some other purpose ...... well, if they simply join a town near their destination, then suicide, then they will respawn near their destination ...... thus bypassing the server's normal travel restrictions, and instantly travelling a huge distance!!!!
One way to deal with this would be to set a delay of a few hours on either joining a new town, or teleporting with that new town. I don't think I really like this though, as its the kind of indirect fix which could have various unintended side effects.
The described solution could definitely be applicable to the wider issue i.e. on any player death, they go to one of the towns nearby where they died.
If the wider issue is addressed, it could be done using the new transport system in TownyProvinces
There is a problem with the described solution, because say a player dies in a siegezone and keeps their inv, which is good......well if we spawned them to some hostile town, they could easily then be soon murdered and lose their inv!!!
Thus we must spawn dead players to a safe location
How about.....in the wilderness just outside a non-PVP enabled plot, in one of the 5 nearest towns belonging to anyone EXCEPT enemies. So they should be very close to safety.
What about getting back to sieges? Should be no-problem with the upcoming spawn-on-general mechanic.
Is your feature request related to a problem? Please describe.
Describe the solution you'd like
Describe alternatives you've considered
N/A
Additional context
N/A
The text was updated successfully, but these errors were encountered: