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Suggestion: Prevent all spawning into SiegeZones #848

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Goosius1 opened this issue Jun 15, 2023 · 2 comments
Open

Suggestion: Prevent all spawning into SiegeZones #848

Goosius1 opened this issue Jun 15, 2023 · 2 comments
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enhancement New feature or request

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@Goosius1
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Is your feature request related to a problem? Please describe.

  • Currently many players dodge the rule about spawning into siegezones, by temporarily joining a town in the siegezone
    • Thus they can use /t spawn to get into the siegezone
    • Also if they die, they can get into the siegezone
  • This causes trouble for server staff, because you get teams creating a siege base town right near the banner, with attackers easily spawning into it, which feels a bit harsh on the defending town, which can't even move their own spawn, and so the attacker, who might be deep in enemy territory, can get to the banner faster than the defender!.

Describe the solution you'd like

  • Stop all spawning into SiegeZone
    • Prevent /t spawn into siegezones for residents
    • If a player would get into a siegezone on death, prevent the spawn, and instead place the player just outside one of 5 nearby towns.

Describe alternatives you've considered
N/A

Additional context
N/A

@Goosius1 Goosius1 added the enhancement New feature or request label Jun 15, 2023
@Goosius1 Goosius1 added this to the 2.6.0 milestone Jun 15, 2023
@Goosius1
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Goosius1 commented Jun 29, 2023

  • There is a wider issue here, that affects servers without full public /t spawns ..... the issue is that, say a player wants to get across the map, for a siege or some other purpose ...... well, if they simply join a town near their destination, then suicide, then they will respawn near their destination ...... thus bypassing the server's normal travel restrictions, and instantly travelling a huge distance!!!!

  • One way to deal with this would be to set a delay of a few hours on either joining a new town, or teleporting with that new town. I don't think I really like this though, as its the kind of indirect fix which could have various unintended side effects.

  • The described solution could definitely be applicable to the wider issue i.e. on any player death, they go to one of the towns nearby where they died.

  • If the wider issue is addressed, it could be done using the new transport system in TownyProvinces

@Goosius1
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  • There is a problem with the described solution, because say a player dies in a siegezone and keeps their inv, which is good......well if we spawned them to some hostile town, they could easily then be soon murdered and lose their inv!!!
  • Thus we must spawn dead players to a safe location
  • How about.....in the wilderness just outside a non-PVP enabled plot, in one of the 5 nearest towns belonging to anyone EXCEPT enemies. So they should be very close to safety.
  • What about getting back to sieges? Should be no-problem with the upcoming spawn-on-general mechanic.

@Goosius1 Goosius1 removed this from the 2.6.0 milestone Jun 29, 2023
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