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Describe the bug
When I set the failed_siege_assembly_cooldown to 12 hours, I can attempt to declare war on the same town again before the 12 hours have passed if the war is canceled.
Expected behavior
Not being able to declare war again before 12 hours have passed.
Versions (please complete the following information):
Towny: 0.100.4.0
SiegeWar: 2.14.1
Purpur: 1.21.1
The text was updated successfully, but these errors were encountered:
In the SiegeWar configuration, if the assemblies_enabled setting is enabled and the failed_siege_assembly_cooldown is set to, for example, 12 hours, you can start a siege assembly by placing a banner in any town, and if it fails, you are still able to start another siege assembly by placing another banner in the same town. However, the intended behavior is that you should not be able to start another siege in the same town within 12 hours (or the specified cooldown time) until that period has passed.
Describe the bug
When I set the failed_siege_assembly_cooldown to 12 hours, I can attempt to declare war on the same town again before the 12 hours have passed if the war is canceled.
Expected behavior
Not being able to declare war again before 12 hours have passed.
Versions (please complete the following information):
The text was updated successfully, but these errors were encountered: