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Yeah it would be pretty different from what the plugin currently does. As you mentioned, |
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Hi,
I'm wondering if bevy_ecs_ldtk should handle the Super Simple Export format.
https://ldtk.io/docs/game-dev/super-simple-export/
It can sound silly but if someone develop a game with ldtk and bevy_ecs_ldtk and manage to go over all the development process. It could be blocked because he can't release the game without releasing .ldtk file.
The main problem with that is that anyone can download ldtk and modify any level created by the game creator.
The export will export different layer as png, which can lead to some performance improved.
I don't think we shouldn't handle the ldtk format as it is really nice for development purpose. But what about adding this format?
--EDIT--
I rethink about it, and maybe it go against the whole architecture of the bevy_ecs_tilemap used by bevy_ecs_ldtk? Load a png of the whole level could not be optimize against use a tile multiple time with gpu batching?
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