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I'm trying to create a large level in ldtk (1600 x 900) and load them into my game however it seems to crash due to too many textures trying to load onto the GPU at once. I noticed that
I tried to load the |
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Hi - This is because of a sort-of bug that was fixed recently: #183. You can use this fix now by patching in that branch in your [patch.crates-io]
bevy_ecs_ldtk = { git = "https://github.com/Trouv/bevy_ecs_ldtk", branch = "fix/smaller-cached-white-image" } I will likely release a new version in the next week or so w/ this fix implemented. Edit: There actually is another possibility that this is a problem w/ your tileset being too large for your current wgpu settings, or static hardware limitations. If you're still experiencing this issue after patching, try this too: #176 (comment) |
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This bug fix is now in
bevy_ecs_ldtk
0.7. Does it resolve your issue?