diff --git a/_includes/Documentation_basics.html b/_includes/Documentation_basics.html
index 587f609..daf569f 100644
--- a/_includes/Documentation_basics.html
+++ b/_includes/Documentation_basics.html
@@ -3,7 +3,7 @@
|
Home |
Struggles |
- Progress |
+ Progress |
Trystan |
Zafeer |
Sean |
diff --git a/_posts/2023-10-19-OverLap1.md b/_posts/2023-10-19-OverLap1.md
index 1d19e38..f6bbea0 100644
--- a/_posts/2023-10-19-OverLap1.md
+++ b/_posts/2023-10-19-OverLap1.md
@@ -88,19 +88,26 @@ This code takes the two objects (character and box) from [The original code](htt
## Ekey
First it creates an object called ekey
Interaction with Ekey:
-There is an event listener added to the window for the 'keydown' event. When the 'E' key is pressed (key code 69), it checks for the overlap between the main character and a BoxObject1 (Using [Collision Code](http://127.0.0.1:4200/Group//c4.1/2023/10/19/OverLap1.html)). If an overlap is detected, it alters the scale of boxObject2, making it disappear.
+There is an event listener added to the window for the 'keydown' event. When the 'E' key is pressed (key code 69), it checks for the overlap between the main character and a BoxObject1 (Using [Collision Code](http://127.0.0.1:4200/Group//c4.1/2023/10/19/OverLap1.html)). If an overlap is detected, it alters the scale of the boxes, making it disappear.
Condition for Displaying the Ekey Sprite:
-When the main character overlaps with specific objects (boxObject1 and/or boxObject2), a variable named showEKeySprite is set to true.
-Frame Update Function (frame() function):
+When the main character overlaps with the boxes, a variable named showEKeySprite is set to true.
+Frame Update Function:
- If this is true, Ekey sprite animation is updated.
- The Ekey sprite is drawn on the canvas using Ekey.draw()
- Within the frame() function, the code updates the Ekey sprite animation at a set frame rate using the condition currentFrame % Math.round(fps/2)==0.
- This calculation is used to control the frequency of sprite updates, giving the appearance of animation.
+
+ ## Drawings I made used in game
+![office](/Group/images/Game/officeroom4.png)
+![Elevator](/Group/images/Game/Elevator_Up.png)
+![EKeySprite](/Group/images/Game/EKeySprite.png)
-
+## Drawings I made not used in game
+![Floating_Bed](/Group/images/Game/floatingBed-sprite.png)
+![Candle_Sprite](/Group/images/Game/candle-sprite.png)
diff --git a/_posts/2023-10-26-SeanProgress.md b/_posts/2023-10-26-SeanProgress.md
index 43b090f..6f28f06 100644
--- a/_posts/2023-10-26-SeanProgress.md
+++ b/_posts/2023-10-26-SeanProgress.md
@@ -87,8 +87,6 @@ var pos = myCharacter.onFrame(fps); //update frame, and get position
This checks where the character is, and if they are too far left (if (pos[0]) < -32) then they cannot walk any further. Same for moving up past the floor line, (if (pos[1] < 240)) then they can only walk left, right, or down. [1] means y axis, [0] means x axis.
# Drawings
-![office](/Group/images/Game/officeroom4.png)
-
![bedroom](/Group/images/Game/room1update.png)
![rain on window](/Group/images/Game/window-rain-sprite.png)
diff --git a/images/Game/Elevator_Up.png b/images/Game/Elevator_Up.png
new file mode 100644
index 0000000..928da62
Binary files /dev/null and b/images/Game/Elevator_Up.png differ