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The monster that I have been designing has a couple of features that are amazing and creative. The first feature is tentacle arms, these arms extend from the main body of the monster to the wall, ceiling, or floor (This is randomized based on where other tentacles currently are). The monster will then pull itself forward with its tentacles.
I have currently finished the tentacles extending out for a wall, at the moment we have not completed the detection of other tentacles' positions and pulling the monster forward. After finishing the unfinished previous parts, I will start to work on three different modes of movement for the monster:
Slow - When the entity is just wandering around it drags itself more than purposeful movement.
Moderate - This is when the entity is moving data at a reasonable pace and it holds itself up with its tentacles.
Aggressive - This is during any intense chase scene, it will move at an alarming speed and there will be a slight screen shake when the tentacles extend and reach a wall.
When we finish these parts our monster will be complete and can easily be integrated into any part of the game we decide.
The text was updated successfully, but these errors were encountered:
The monster that I have been designing has a couple of features that are amazing and creative. The first feature is tentacle arms, these arms extend from the main body of the monster to the wall, ceiling, or floor (This is randomized based on where other tentacles currently are). The monster will then pull itself forward with its tentacles.
I have currently finished the tentacles extending out for a wall, at the moment we have not completed the detection of other tentacles' positions and pulling the monster forward. After finishing the unfinished previous parts, I will start to work on three different modes of movement for the monster:
When we finish these parts our monster will be complete and can easily be integrated into any part of the game we decide.
The text was updated successfully, but these errors were encountered: