TES is a 'damage-indicators' style mod designed to add vital information to the world about the entities in it. It aims to encompass as many facets of information as practical, in a fully-configurable manner so that anyone can use it for any information slice they want.
It is also built with third-party integration in mind, allowing for other mods to configure or utilise the systems provided to their fullest extent
- HUD-style entity status interface
- In-world overhead entity status interface
- In-world damage and healing 'pop-off' particles
- Multi-facet status elements
- Entity name
- Entity health
- Entity armour & toughness
- Entity type alignments (fire immunity, melee, ranged, etc)
- Entity potion effect icons
- Fully-user configurable
- Toggle on/off any element on an individual basis
- Toggle any feature on/off on an individual basis
- Adjust the automated features to balance performance to your liking
- Choose how and when you want the HUDs to appear
- Configure the render style of the health bar(s)
- Adjust the size of the on-screen and in-world HUDs
- Change the default colours of the damage and healing particles
- Adjust the opacity of the HUDs to your liking
- Public-facing mod API
- Trigger your own in-world particles of any type
- Use the defaults or define your own animation style
- Render as text, numbers, or any other custom rendering style you choose
- Add your own HUD elements
- Render whatever information you choose, in your own free space in the existing hud
- Decide whether you want in-world or just HUD rendering
- Replace/modify/expand/remove on the builtin or other mods' HUD elements
- Dynamically determine your element's visibility and usage
- Easily retrieve TES' config options from anywhere
- Fully-documented implementation for all dev-facing classes, fields, and methods
- Mutliloader implementation for all-platform support
- Trigger your own in-world particles of any type
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