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kismet-debugger

Proof of concept kismet debugger for debugging blueprints running in release builds of Unreal Engine games. Built as a mod for UE4SS.

building

# clone recursively
git clone https://github.com/trumank/kismet-debugger.git --recursive
cd kismet-debugger

# build with cmake & ninja
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release

installing

  1. Have a functional install of UE4SS with CPPSDK
  2. Copy ./build/KismetDebugger.dll to <UE4SS install>/Mods/KismetDebugger/dlls/main.dll
  3. Enable by adding KismetDebugger : 1 to Mods/mods.txt

usage

So far it's not very useful. There is a rudamentary nav/search bar to explore functions and set breakpoints. The call stack and local variables can also be inspected. Otherwise, there are still a lot of missing features you would expect a debugger to have.

preview.mp4

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Unreal Engine kismet debugger

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  • C++ 98.3%
  • CMake 1.7%