Treasure is a Unity project made for a live performance in Digiwave at Kaohsiung Music Center, 11th Oct 2019. The project contains two of four tracks showed during the performance, each with a complete 10-minute visual. Those two tracks have very different styles. The visual of the first track focuses on the deconstruction of the shells, while the second explores the connection between whales, ocean and industrial development of Kaohsiung.
Special thanks to Keijiro Takahashi for his awesome asset called Lasp that use on analyzing tracks. (https://github.com/keijiro/Lasp)
The project of performance contains a copyrighted whale model so that we replace it with a free resource from Sketchfab. (https://sketchfab.com/lolilith)
The sound is produced by well-known music producer Lim Giong.
- Sound download link : https://reurl.cc/jdvWDp
-
Unity 2019.2.9f1 or later
-
HDRP 6.9.1 or later
In this performance, a desktop PC with GeForce GTX 2070 was used to keep flawless 60fps on 1080p resolution. If you're trying to run it on a less powerful PC or laptop, you'd have to turn off some of the effects to reduce GPU load.
The two scenes have been put on the asset's root, if you want to check the whole content quickly, you can open the timeline and slide.