From 34fea5958f51a71508f188d406a15de2a278b5cc Mon Sep 17 00:00:00 2001 From: sswelm Date: Sun, 17 Sep 2017 11:57:00 +0200 Subject: [PATCH 1/5] fixed localisation and cost CompressedAir --- .../GameData/CommunityResourcePack/CommonResources.cfg | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg index ff8f5be..dc2ddfa 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/CommonResources.cfg @@ -855,9 +855,9 @@ RESOURCE_DEFINITION { name = CompressedAir abbreviation = #LOC_CRP_CompressedAir_Abbreviation - displayName = #LOC_CompressedAir_DisplayName + displayName = #LOC_CRP_CompressedAir_DisplayName density = 0.000001283 - unitCost = 0.00015 + unitCost = 0.00004 hsp = 2175 flowMode = STAGE_PRIORITY_FLOW transfer = PUMP From d3cc6c70afe27b5f47eb7b394b5e1a94e0f8ecce Mon Sep 17 00:00:00 2001 From: EleusisLaArwall Date: Mon, 12 Mar 2018 20:50:42 +0100 Subject: [PATCH 2/5] Added/modified ResourceConfigs Modified ResourceConfig for Alumina and Silicates. Now available on almost any body. Added ResourceConfig for Regolith and Spodumene. Also available on most bodys. Added Alumina, Regolith and Spodumene to SurfaceScanner.cfg. --- .../ResourceConfigs/Alumina.cfg | 273 +++++++++++-- .../ResourceConfigs/Regolith.cfg | 371 ++++++++++++++++++ .../ResourceConfigs/Silicates.cfg | 313 ++++++++++++++- .../ResourceConfigs/Spodumene.cfg | 310 +++++++++++++++ .../CommunityResourcePack/SurfaceScanner.cfg | 24 ++ 5 files changed, 1257 insertions(+), 34 deletions(-) create mode 100644 FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg create mode 100644 FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg index 9103323..1594ad6 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Alumina.cfg @@ -10,13 +10,40 @@ // //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // - +// ####################### Bodys with NO Alumina (Sun, Jool, Vall, Pol) +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Jool - Distribution { PresenceChance = 0 @@ -26,97 +53,299 @@ PLANETARY_RESOURCE Dispersal = 0 } } - +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Vall + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Pol + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Alumina GLOBAL_RESOURCE { ResourceName = Alumina ResourceType = 0 - Distribution { - PresenceChance = 70 + PresenceChance = 80 MinAbundance = .001 MaxAbundance = 10 Variance = 50 Dispersal = 3 } } +// ####################### Planetary definition of Alumina +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Kerbin - Distribution { PresenceChance = 100 - MinAbundance = .001 + MinAbundance = 0.1 MaxAbundance = 10 Variance = 50 Dispersal = 3 } } - PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 3 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 6 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Alumina prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Laythe Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 0.01 + MaxAbundance = 1 Variance = 50 Dispersal = 3 } } - PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Moho + PlanetName = Tylo Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 5 + MaxAbundance = 15 Variance = 50 Dispersal = 3 } } - +// No Planetary definition for Vall; Alumina prevented, see top. PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Duna + PlanetName = Bop Distribution { PresenceChance = 100 - MinAbundance = .001 - MaxAbundance = 1 + MinAbundance = 1 + MaxAbundance = 5 Variance = 50 Dispersal = 3 } } - +// No Planetary definition for Pol; Alumina prevented, see top. PLANETARY_RESOURCE { ResourceName = Alumina ResourceType = 0 - PlanetName = Dres + PlanetName = Eeloo Distribution { PresenceChance = 100 - MinAbundance = .01 - MaxAbundance = 50 + MinAbundance = 0.1 + MaxAbundance = 3 Variance = 50 Dispersal = 3 } } +// ####################### Biome definition of Alumina +// ##### Minmus. All white areas. +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Highlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Midlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lowlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Alumina + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 3 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg new file mode 100644 index 0000000..8a0a78b --- /dev/null +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Regolith.cfg @@ -0,0 +1,371 @@ +// +// +// Resource: Regolith (Solar Wind Enriched Regolith) +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// +// ####################### Bodys with NO Regolith (Sun, Jool, Laythe) +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Laythe + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Regolith +GLOBAL_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + Distribution + { + PresenceChance = 90 + MinAbundance = 1 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Planetary definition of Regolith +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 1 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 50 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 50 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Regolith prevented, see top. +// No Planetary definition for Laythe here; Regolith prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Tylo + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Bop + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Pol + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Eeloo; See Biome definition. +// ####################### Biome definition of Regolith +// ##### Moho +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + BiomeName = Northern Sinkhole Ridge + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} + +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Moho + BiomeName = Northern Sinkhole + + Distribution + { + PresenceChance = 100 + MinAbundance = 25 + MaxAbundance = 45 + Variance = 50 + Dispersal = 3 + } +} +// ##### Minmus +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Highlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Midlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lowlands + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +// ##### Vall +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Vall + BiomeName = Mountains + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 4 + Variance = 50 + Dispersal = 3 + } +} +// ##### Eeloo +BIOME_RESOURCE +{ + ResourceName = Regolith + ResourceType = 0 + PlanetName = Eeloo + BiomeName = Ice Canyons + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 9 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg index c8f869f..b337d3a 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Silicates.cfg @@ -10,38 +10,327 @@ // //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // - +// ####################### Bodys with NO Silicates (Sun, Jool, Vall) +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Vall + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Silicates GLOBAL_RESOURCE { ResourceName = Silicates ResourceType = 0 - Distribution { - PresenceChance = 60 + PresenceChance = 80 MinAbundance = .001 MaxAbundance = 10 - Variance = 10 + Variance = 50 Dispersal = 3 } } - -BIOME_RESOURCE +// ####################### Planetary definition of Silicates +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE { ResourceName = Silicates ResourceType = 0 PlanetName = Mun - BiomeName = Northern Basin + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 12 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Silicates prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Laythe + + Distribution + { + PresenceChance = 100 + MinAbundance = 10 + MaxAbundance = 30 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Tylo + + Distribution + { + PresenceChance = 100 + MinAbundance = 6 + MaxAbundance = 18 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; Silicates prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Bop Distribution { PresenceChance = 100 MinAbundance = 1 - MaxAbundance = 20 - Variance = 10 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Pol + + Distribution + { + PresenceChance = 100 + MinAbundance = 20 + MaxAbundance = 40 + Variance = 50 Dispersal = 3 } } - - - +PLANETARY_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Eeloo + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.2 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Biome definition of Silicates +// ##### Minmus. All blue areas. +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Lesser Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Great Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Silicates + ResourceType = 0 + PlanetName = Minmus + BiomeName = Greater Flats + Distribution + { + PresenceChance = 100 + MinAbundance = 2 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg new file mode 100644 index 0000000..6b35e5a --- /dev/null +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Spodumene.cfg @@ -0,0 +1,310 @@ +// +// Community Resource Pack +// Resource: Spodumene +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// +// ####################### Bodys with NO Spodumene (Sun, Jool) +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Sun + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE // See Biome definitions +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Jool + Distribution + { + PresenceChance = 0 + MinAbundance = 0 + MaxAbundance = 0 + Variance = 0 + Dispersal = 0 + } +} +// ####################### Global definition of Spodumene +GLOBAL_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + Distribution + { + PresenceChance = 80 + MinAbundance = .001 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +// ####################### Planetary definition of Spodumene +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Moho + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Eve + Distribution + { + PresenceChance = 100 + MinAbundance = 3 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Gilly + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 6 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Mun + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 20 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Minmus; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Duna + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 10 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Ike + Distribution + { + PresenceChance = 100 + MinAbundance = 7 + MaxAbundance = 25 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Dres + Distribution + { + PresenceChance = 100 + MinAbundance = 0.5 + MaxAbundance = 7 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Jool here (GasGiant); Spodumene prevented, see top. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Laythe + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 2 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Tylo + + Distribution + { + PresenceChance = 100 + MinAbundance = 3 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Vall; See Biome definition. +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Bop + + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +PLANETARY_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Pol + + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 5 + Variance = 50 + Dispersal = 3 + } +} +// No Planetary definition for Eeloo; See Biome definition. +// ####################### Biome definition of Spodumene +// ##### Minmus +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + BiomeName = Slopes + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 8 + Variance = 50 + Dispersal = 3 + } +} +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Minmus + BiomeName = Poles + Distribution + { + PresenceChance = 100 + MinAbundance = 1 + MaxAbundance = 4 + Variance = 50 + Dispersal = 3 + } +} +// ##### Vall +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Vall + BiomeName = Mountains + Distribution + { + PresenceChance = 100 + MinAbundance = 0.1 + MaxAbundance = 2 + Variance = 50 + Dispersal = 3 + } +} +// ##### Eeloo +BIOME_RESOURCE +{ + ResourceName = Spodumene + ResourceType = 0 + PlanetName = Eeloo + BiomeName = Ice Canyons + Distribution + { + PresenceChance = 100 + MinAbundance = 5 + MaxAbundance = 15 + Variance = 50 + Dispersal = 3 + } +} \ No newline at end of file diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/SurfaceScanner.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/SurfaceScanner.cfg index a796661..c3a7de0 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/SurfaceScanner.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/SurfaceScanner.cfg @@ -1,5 +1,13 @@ @PART[SurfaceScanner] { + MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Alumina + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } MODULE { name = ModuleResourceScanner @@ -65,6 +73,14 @@ RequiresUnlock = false } MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Regolith + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } + MODULE { name = ModuleResourceScanner ScannerType = 0 @@ -73,6 +89,14 @@ RequiresUnlock = false } MODULE + { + name = ModuleResourceScanner + ScannerType = 0 + ResourceName = Spodumene + MaxAbundanceAltitude = 1000 + RequiresUnlock = false + } + MODULE { name = ModuleResourceScanner ScannerType = 0 From 21083f8ba99a16e32e21a11cc9926cebb11287d1 Mon Sep 17 00:00:00 2001 From: cadderley Date: Mon, 13 Aug 2018 11:47:57 -0700 Subject: [PATCH 3/5] Relative resource concentrations --- .../ResourceConfigs/Antimatter | 50 +++++++++++++ .../ResourceConfigs/ArgonGas.cfg | 26 +++---- .../ResourceConfigs/CarbonDioxide.cfg | 26 +++---- .../ResourceConfigs/Karbonite.cfg | 58 +++++++-------- .../ResourceConfigs/LqdDeuterium.cfg | 28 +++++++ .../ResourceConfigs/LqdHe3.cfg | 50 ++++++------- .../ResourceConfigs/LqdHydrogen.cfg | 37 +++++++--- .../ResourceConfigs/Oxygen.cfg | 15 ++-- .../ResourceConfigs/XenonGas.cfg | 74 +++++++++++++++---- 9 files changed, 251 insertions(+), 113 deletions(-) create mode 100644 FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Antimatter create mode 100644 FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Antimatter b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Antimatter new file mode 100644 index 0000000..c269fc9 --- /dev/null +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Antimatter @@ -0,0 +1,50 @@ +// +// Community Resource Pack +// Resource: Antimatter +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// + +// Kerbin Exo +PLANETARY_RESOURCE +{ + ResourceName = Antimatter + ResourceType = 3 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 0.001 // - Relative atmospheric scaling applied + MaxAbundance = 0.002 // - Relative atmospheric scaling applied + MinAltitude = 1 + MaxAltitude = 2 + MinRange = 0.25 + MaxRange = 0.3 + Variance = 0 + } +} + +// Jool exo +PLANETARY_RESOURCE +{ + ResourceName = Antimatter + ResourceType = 3 + PlanetName = Jool + Distribution + { + PresenceChance = 100 + MinAbundance = 50 // - Relative atmospheric scaling applied + MaxAbundance = 100 // - Relative atmospheric scaling applied + MinAltitude = 1 + MaxAltitude = 3 + MinRange = 1 + MaxRange = 1 + Variance = 0 + } +} diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg index 1d74bde..65799c9 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -14,12 +14,12 @@ GLOBAL_RESOURCE { ResourceName = ArgonGas ResourceType = 2 - + Distribution { PresenceChance = 85 - MinAbundance = .001 - MaxAbundance = 0.5 + MinAbundance = 50 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = 100 // 0.5 - Relative atmospheric scaling applied Variance = 5 } } @@ -28,12 +28,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.01 - MaxAbundance = 0.1 + MinAbundance = 1 // 0.01 - Relative atmospheric scaling applied + MaxAbundance = 10 // 0.1 - Relative atmospheric scaling applied Variance = 5 } } @@ -42,12 +42,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Duna - + Distribution { PresenceChance = 100 - MinAbundance = 0.001 - MaxAbundance = 0.01 + MinAbundance = 0.1 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = 1 // 0.01 - Relative atmospheric scaling applied Variance = 5 } } @@ -56,12 +56,12 @@ PLANETARY_RESOURCE ResourceName = ArgonGas ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.07 - MaxAbundance = 1 + MinAbundance = 7 // 0.07 - Relative atmospheric scaling applied + MaxAbundance = 100 // 1 - Relative atmospheric scaling applied Variance = 5 } } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg index efdceee..83d22d8 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/CarbonDioxide.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,12 +15,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Eve - + Distribution { PresenceChance = 100 - MinAbundance = 95 - MaxAbundance = 97 + MinAbundance = 97 // 95 - Relative atmospheric scaling applied + MaxAbundance = 100 // 97 - Relative atmospheric scaling applied Variance = 0 } } @@ -29,12 +29,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 1 - MaxAbundance = 2 + MinAbundance = 1 // 1 - Relative atmospheric scaling applied + MaxAbundance = 2 // 2 - Relative atmospheric scaling applied Variance = 0 } } @@ -43,12 +43,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Duna - + Distribution { PresenceChance = 100 - MinAbundance = 95 - MaxAbundance = 97 + MinAbundance = 97 // 95 - Relative atmospheric scaling applied + MaxAbundance = 100 // 97 - Relative atmospheric scaling applied Variance = 0 } } @@ -57,12 +57,12 @@ PLANETARY_RESOURCE ResourceName = CarbonDioxide ResourceType = 2 PlanetName = Laythe - + Distribution { PresenceChance = 100 - MinAbundance = 5 - MaxAbundance = 10 + MinAbundance = 5 // 5 - Relative atmospheric scaling applied + MaxAbundance = 11 // 10 - Relative atmospheric scaling applied Variance = 0 } } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg index f8a9576..c12057b 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Karbonite.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,7 +15,7 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 0 - + Distribution { PresenceChance = 70 @@ -30,12 +30,12 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 1 - + Distribution { PresenceChance = 80 - MinAbundance = 1 - MaxAbundance = 10 + MinAbundance = 5 // 1 - Relative atmospheric scaling applied + MaxAbundance = 50 // 10 - Relative atmospheric scaling applied Variance = 20 Dispersal = 3 } @@ -45,30 +45,30 @@ GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 2 - + Distribution { PresenceChance = 80 MinAbundance = .001 - MaxAbundance = 1 + MaxAbundance = 5 // 1 - Relative atmospheric scaling applied Variance = 50 //Karbonite plumes venting - Dispersal = 3 + Dispersal = 3 } } GLOBAL_RESOURCE { ResourceName = Karbonite ResourceType = 3 - + Distribution { PresenceChance = 20 MinAbundance = .001 - MaxAbundance = .5 + MaxAbundance = 50 // 0.5 - Relative atmospheric scaling applied MinAltitude = .2 MaxAltitude = 2 MinRange = .01 - MaxRange = .5 + MaxRange = .5 } } @@ -77,12 +77,12 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 80 - MaxAbundance = 80 + MinAbundance = 100 // 80 - Relative atmospheric scaling applied + MaxAbundance = 100 // 80 - Relative atmospheric scaling applied Variance = 50 } } @@ -91,12 +91,12 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 1 PlanetName = Eve - + Distribution { PresenceChance = 100 - MinAbundance = 60 - MaxAbundance = 60 + MinAbundance = 75 // 60 - Relative atmospheric scaling applied + MaxAbundance = 75 //60 - Relative atmospheric scaling applied Variance = 10 } } @@ -105,7 +105,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 0 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -119,7 +119,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 1 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -134,7 +134,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -149,16 +149,16 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 3 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = .001 - MaxAbundance = .001 + MinAbundance = .001 // 0.001 - Relative atmospheric scaling applied + MaxAbundance = .001 // 0.001 - Relative atmospheric scaling applied MinAltitude = .245 MaxAltitude = .245 MinRange = .01 - MaxRange = .01 + MaxRange = .01 } } @@ -167,7 +167,7 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 0 PlanetName = Jool - + Distribution { PresenceChance = 0 @@ -183,15 +183,15 @@ PLANETARY_RESOURCE ResourceName = Karbonite ResourceType = 3 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 1 - MaxAbundance = 1 + MinAbundance = 100 // 1 - Relative atmospheric scaling applied + MaxAbundance = 100 // 1 - Relative atmospheric scaling applied MinAltitude = .1 MaxAltitude = .1 MinRange = .1 - MaxRange = .1 + MaxRange = .1 } } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg new file mode 100644 index 0000000..628101e --- /dev/null +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdDeuterium.cfg @@ -0,0 +1,28 @@ +// +// Community Resource Pack +// Resource: +// +//Resource types: +// 0 = Crustal (Stuff you dig up) +// 1 = Oceanic (Stuff in the oceans) +// 2 = Atmospheric (Stuff in the air, varies with pressure) +// 3 = Interplanetary (Stuff you find between planets) +// +//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +// + +// Jool atmo +PLANETARY_RESOURCE +{ + ResourceName = LqdDeuterium + ResourceType = 2 + PlanetName = Jool + + Distribution + { + PresenceChance = 100 + MinAbundance = 20 // - Relative atmospheric scaling applied + MaxAbundance = 100 // - Relative atmospheric scaling applied + Variance = 20 + } +} diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg index d35bec2..5eae364 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg @@ -1,8 +1,8 @@ // -// +// // Resource: LqdHe3 // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -16,7 +16,7 @@ GLOBAL_RESOURCE { ResourceName = LqdHe3 ResourceType = 0 - + Distribution { PresenceChance = 100 @@ -27,13 +27,13 @@ GLOBAL_RESOURCE } } -// Kerbin Crustal Helium3 abundance is 10 times Earth abundance +// Kerbin Crustal Helium3 abundance is 10 times Earth abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 0 PlanetName = Kerbin - + Distribution { PresenceChance = 100 @@ -50,7 +50,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Earth - + Distribution { PresenceChance = 100 @@ -66,7 +66,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Mun - + Distribution { PresenceChance = 100 @@ -83,7 +83,7 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 0 PlanetName = Moon - + Distribution { PresenceChance = 100 @@ -101,7 +101,7 @@ BIOME_RESOURCE ResourceType = 0 PlanetName = Kerbin BiomeName = Water - + Distribution { PresenceChance = 100 @@ -119,7 +119,7 @@ BIOME_RESOURCE ResourceType = 0 PlanetName = Earth BiomeName = Water - + Distribution { PresenceChance = 100 @@ -138,7 +138,7 @@ GLOBAL_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 - + Distribution { PresenceChance = 100 @@ -151,18 +151,18 @@ GLOBAL_RESOURCE -// Kerbin Atmospheric Helium3 abundance is 10 times Earth abundance +// Kerbin Atmospheric Helium3 abundance is 10 times Earth abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.00000000072 - MaxAbundance = 0.00000000072 + MinAbundance = 0.001 // 0.00000000072 + MaxAbundance = 0.001 // 0.00000000072 Variance = 0 Dispersal = 1 } @@ -175,29 +175,29 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 2 PlanetName = Earth - + Distribution { PresenceChance = 100 - MinAbundance = 0.000000000072 - MaxAbundance = 0.000000000072 + MinAbundance = 0.001 // 0.000000000072 + MaxAbundance = 0.001 // 0.000000000072 Variance = 0 Dispersal = 1 } } -// Jool Helium3 abundance is 10 times Jupiter abundance +// Jool Helium3 abundance is 10 times Jupiter abundance PLANETARY_RESOURCE { ResourceName = LqdHe3 ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.00014 - MaxAbundance = 0.00014 + MinAbundance = 100 // 0.00014 + MaxAbundance = 100 // 0.00014 Variance = 0 Dispersal = 1 } @@ -208,12 +208,12 @@ PLANETARY_RESOURCE ResourceName = LqdHe3 ResourceType = 2 PlanetName = Jupiter - + Distribution { PresenceChance = 100 - MinAbundance = 0.000014 - MaxAbundance = 0.000014 + MinAbundance = 10 // 0.000014 + MaxAbundance = 10 // 0.000014 Variance = 0 Dispersal = 1 } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg index 55138da..b38940a 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,16 +15,16 @@ GLOBAL_RESOURCE { ResourceName = LqdHydrogen ResourceType = 3 - + Distribution { PresenceChance = 85 - MinAbundance = .00000001 - MaxAbundance = .00000005 + MinAbundance = 20 // .00000001 - Relative atmospheric scaling applied + MaxAbundance = 100 // .00000005 - Relative atmospheric scaling applied MinAltitude = 500 MaxAltitude = 200000000000 MinRange = .01 - MaxRange = .5 + MaxRange = .5 Variance = 20 } } @@ -34,12 +34,31 @@ PLANETARY_RESOURCE ResourceName = LqdHydrogen ResourceType = 2 PlanetName = Jool - + Distribution { PresenceChance = 100 - MinAbundance = 0.05 - MaxAbundance = 0.08 + MinAbundance = 62 // 50 - Relative atmospheric scaling applied + MaxAbundance = 100 // 80 - Relative atmospheric scaling applied Variance = 20 } -} \ No newline at end of file +} + +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 3 + PlanetName = Sun + + Distribution + { + PresenceChance = 100 + MinAbundance = 10 // .00000001 - Relative atmospheric scaling applied + MaxAbundance = 20 // .00000005 - Relative atmospheric scaling applied + MinAltitude = 0.1 + MaxAltitude = 500 + MinRange = 500 + MaxRange = 500 + Variance = 0 + } +} diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg index 1b27cab..99eaa31 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/Oxygen.cfg @@ -2,7 +2,7 @@ // Community Resource Pack // Resource: // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) @@ -15,12 +15,12 @@ PLANETARY_RESOURCE ResourceName = Oxygen ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 20 - MaxAbundance = 30 + MinAbundance = 65 // 20 - Relative atmospheric scaling applied + MaxAbundance = 100 // 30 - Relative atmospheric scaling applied Variance = 0 } } @@ -29,13 +29,12 @@ PLANETARY_RESOURCE ResourceName = Oxygen ResourceType = 2 PlanetName = Laythe - + Distribution { PresenceChance = 100 - MinAbundance = 20 - MaxAbundance = 30 + MinAbundance = 65 // 20 - Relative atmospheric scaling applied + MaxAbundance = 100 // 30 - Relative atmospheric scaling applied Variance = 0 } } - diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg index 1aa0b11..a90111e 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/XenonGas.cfg @@ -1,52 +1,94 @@ // // Community Resource Pack -// Resource: +// Resource: XenonGas // -//Resource types: +//Resource types: // 0 = Crustal (Stuff you dig up) // 1 = Oceanic (Stuff in the oceans) // 2 = Atmospheric (Stuff in the air, varies with pressure) // 3 = Interplanetary (Stuff you find between planets) // -//Express all numbers as percentages 0.0-100.0, not 0.0-1.0! +//Express all numbers as percentages 0.001-100.0, not < 0.001 or > 100 +// +// scaled_value =IF(original_value >=1, original_value, ROUND(original_value^0.25, 3)) // GLOBAL_RESOURCE { ResourceName = XenonGas ResourceType = 2 - + Distribution { PresenceChance = 50 - MinAbundance = 0.00000005 - MaxAbundance = 0.0000005 + MinAbundance = 0.001 // 0.00000005 - Relative atmospheric scaling applied + MaxAbundance = 0.01 // 0.0000005 - Relative atmospheric scaling applied Variance = 5 } } -GLOBAL_RESOURCE + +// Xenon can be present in Basalt on sea floor +BIOME_RESOURCE { ResourceName = XenonGas - ResourceType = 1 - + ResourceType = 0 + PlanetName = Kerbin + BiomeName = Water + Distribution { - PresenceChance = 50 - MinAbundance = .0001 + PresenceChance = 100 + MinAbundance = 0.001 + MaxAbundance = 0.01 + Variance = 10 + Dispersal = 3 + } +} + +BIOME_RESOURCE +{ + ResourceName = XenonGas + ResourceType = 0 + PlanetName = Kerbin + BiomeName = Water + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.001 MaxAbundance = 0.01 - Variance = 50 + Variance = 10 + Dispersal = 3 } } + +BIOME_RESOURCE +{ + ResourceName = XenonGas + ResourceType = 0 + PlanetName = Laythe + BiomeName = Crater Bay + + Distribution + { + PresenceChance = 100 + MinAbundance = 0.01 + MaxAbundance = 0.02 + Variance = 10 + Dispersal = 3 + } +} + PLANETARY_RESOURCE { ResourceName = XenonGas ResourceType = 2 PlanetName = Kerbin - + Distribution { PresenceChance = 100 - MinAbundance = 0.00000009 - MaxAbundance = 0.0000002 + MinAbundance = 0.001 // 0.00000009 - Relative atmospheric scaling applied + MaxAbundance = 0.002 // 0.0000002 - Relative atmospheric scaling applied Variance = 5 } -} \ No newline at end of file +} From 2406cf7d553d3311cb47de9fcac50907aec14bad Mon Sep 17 00:00:00 2001 From: cadderley Date: Tue, 4 Sep 2018 10:10:56 -0700 Subject: [PATCH 4/5] Adjusted some concentrations, presence chances --- .../ResourceConfigs/ArgonGas.cfg | 4 +- .../ResourceConfigs/LqdHe3.cfg | 14 ++-- .../ResourceConfigs/LqdHydrogen.cfg | 71 +++++++++++++++---- 3 files changed, 65 insertions(+), 24 deletions(-) diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg index 65799c9..c30ef92 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/ArgonGas.cfg @@ -17,8 +17,8 @@ GLOBAL_RESOURCE Distribution { - PresenceChance = 85 - MinAbundance = 50 // 0.001 - Relative atmospheric scaling applied + PresenceChance = 50 + MinAbundance = 1 // 0.001 - Relative atmospheric scaling applied MaxAbundance = 100 // 0.5 - Relative atmospheric scaling applied Variance = 5 } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg index 5eae364..d79f13d 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHe3.cfg @@ -141,9 +141,9 @@ GLOBAL_RESOURCE Distribution { - PresenceChance = 100 - MinAbundance = 0.0000000072 - MaxAbundance = 0.00014 + PresenceChance = 5 + MinAbundance = 0.001 // 0.0000000072 + MaxAbundance = 100 // 0.00014 Variance = 0 Dispersal = 1 } @@ -196,8 +196,8 @@ PLANETARY_RESOURCE Distribution { PresenceChance = 100 - MinAbundance = 100 // 0.00014 - MaxAbundance = 100 // 0.00014 + MinAbundance = 10 // 0.00014 + MaxAbundance = 10 // 0.00014 Variance = 0 Dispersal = 1 } @@ -212,8 +212,8 @@ PLANETARY_RESOURCE Distribution { PresenceChance = 100 - MinAbundance = 10 // 0.000014 - MaxAbundance = 10 // 0.000014 + MinAbundance = 1 // 0.000014 + MaxAbundance = 1 // 0.000014 Variance = 0 Dispersal = 1 } diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg index b38940a..e7a1981 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg +++ b/FOR_RELEASE/GameData/CommunityResourcePack/ResourceConfigs/LqdHydrogen.cfg @@ -11,6 +11,8 @@ //Express all numbers as percentages 0.0-100.0, not 0.0-1.0! // + +// GLOBAL EXO GLOBAL_RESOURCE { ResourceName = LqdHydrogen @@ -18,8 +20,8 @@ GLOBAL_RESOURCE Distribution { - PresenceChance = 85 - MinAbundance = 20 // .00000001 - Relative atmospheric scaling applied + PresenceChance = 50 + MinAbundance = 1 // .00000001 - Relative atmospheric scaling applied MaxAbundance = 100 // .00000005 - Relative atmospheric scaling applied MinAltitude = 500 MaxAltitude = 200000000000 @@ -29,36 +31,75 @@ GLOBAL_RESOURCE } } +// SUN EXO PLANETARY_RESOURCE { ResourceName = LqdHydrogen - ResourceType = 2 - PlanetName = Jool + ResourceType = 3 + PlanetName = Sun Distribution { PresenceChance = 100 - MinAbundance = 62 // 50 - Relative atmospheric scaling applied - MaxAbundance = 100 // 80 - Relative atmospheric scaling applied - Variance = 20 + MinAbundance = 10 // .00000001 - Relative atmospheric scaling applied + MaxAbundance = 20 // .00000005 - Relative atmospheric scaling applied + MinAltitude = 0.1 + MaxAltitude = 500 + MinRange = 500 + MaxRange = 500 + Variance = 0 } } - +// JOOL EXO PLANETARY_RESOURCE { ResourceName = LqdHydrogen ResourceType = 3 - PlanetName = Sun - + PlanetName = Jool Distribution { PresenceChance = 100 - MinAbundance = 10 // .00000001 - Relative atmospheric scaling applied - MaxAbundance = 20 // .00000005 - Relative atmospheric scaling applied + MinAbundance = 20 + MaxAbundance = 60 MinAltitude = 0.1 - MaxAltitude = 500 - MinRange = 500 - MaxRange = 500 + MaxAltitude = 0.1 + MinRange = 75 + MaxRange = 100 Variance = 0 } } +// KERBIN EXO +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 3 + PlanetName = Kerbin + Distribution + { + PresenceChance = 100 + MinAbundance = 40 + MaxAbundance = 80 + MinAltitude = 0.1 + MaxAltitude = 25 + MinRange = 25 + MaxRange = 25 + Variance = 0 + } +} + + +// JOOL ATMO +PLANETARY_RESOURCE +{ + ResourceName = LqdHydrogen + ResourceType = 2 + PlanetName = Jool + + Distribution + { + PresenceChance = 100 + MinAbundance = 62 // 50 - Relative atmospheric scaling applied + MaxAbundance = 100 // 80 - Relative atmospheric scaling applied + Variance = 20 + } +} From 1560edf40d8241c91b8eb07a308bcf11371c399e Mon Sep 17 00:00:00 2001 From: Bob Palmer Date: Sat, 20 Oct 2018 10:42:41 -0400 Subject: [PATCH 5/5] Changes for KSP 1.5.0 --- .../GameData/CommunityResourcePack/CHANGELOG.txt | 9 +++++++++ .../GameData/CommunityResourcePack/CRP.version | 12 ++++++------ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/CHANGELOG.txt b/FOR_RELEASE/GameData/CommunityResourcePack/CHANGELOG.txt index c880945..69f3dab 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/CHANGELOG.txt +++ b/FOR_RELEASE/GameData/CommunityResourcePack/CHANGELOG.txt @@ -1,3 +1,12 @@ +1.0.0 - 2018.10.20 +------------------ +KSP 1.5.0 Compatibility +Normalized atmospheric resource harvesting values. + +0.11.0 - 2018.06.22 +------------------ +KSP 1.4.4 Compatibility + 0.10.0 - 2018.03.13 ----------------- KSP 1.4.1 Compatibility diff --git a/FOR_RELEASE/GameData/CommunityResourcePack/CRP.version b/FOR_RELEASE/GameData/CommunityResourcePack/CRP.version index a585c77..40300a1 100644 --- a/FOR_RELEASE/GameData/CommunityResourcePack/CRP.version +++ b/FOR_RELEASE/GameData/CommunityResourcePack/CRP.version @@ -8,24 +8,24 @@ "ALLOW_PRE_RELEASE":false }, "VERSION":{ - "MAJOR":0, - "MINOR":10, + "MAJOR":1, + "MINOR":0, "PATCH":0, "BUILD":0 }, "KSP_VERSION":{ "MAJOR":1, - "MINOR":4, - "PATCH":1 + "MINOR":5, + "PATCH":0 }, "KSP_VERSION_MIN":{ "MAJOR":1, - "MINOR":4, + "MINOR":5, "PATCH":0 }, "KSP_VERSION_MAX":{ "MAJOR":1, - "MINOR":4, + "MINOR":5, "PATCH":9 } }