diff --git a/Packages/com.unity.inputsystem/Documentation~/Workflow-Actions.md b/Packages/com.unity.inputsystem/Documentation~/Workflow-Actions.md index 83045c7ea3..441c44a114 100644 --- a/Packages/com.unity.inputsystem/Documentation~/Workflow-Actions.md +++ b/Packages/com.unity.inputsystem/Documentation~/Workflow-Actions.md @@ -95,7 +95,7 @@ public class Example : MonoBehaviour } ``` -> **Note:** You should avoid using `FindAction` in your Update() loop, because it performs a string-based lookup which could impact performance. This is why the Action refeferences in the example above are found during the Start() functionm, and stored in variables after finding them. +> **Note:** You should avoid using `FindAction` in your Update() loop, because it performs a string-based lookup which could impact performance. This is why the Action refeferences in the example above are found during the Start() function, and stored in variables after finding them. > **Note:** The [InputSystem.actions](../api/UnityEngine.InputSystem.InputSystem.html) API refers specifically to the Action Asset assigned as the [project-wide actions](ProjectWideActions.md). Most projects only require one Action Asset, but if you are using more than one Action Asset, you must create a reference using the type InputActionAsset to the asset you wish to access.