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During the last demo, we realised that a master or supervisor UI on the non-VR screen would be very beneficial. The UI panel would include helpful infos sucha as:
Checkbox per controller to de-/activate it
Means to configure and restart the timer
Ability to set the player's position (i.e. respawn to room k )
The text was updated successfully, but these errors were encountered:
I've started working on the UI in the branch supervisor-ui (58e853c). I've taken care of the UI elements and their behaviour, but because I don't have access to a VR headset for testing, I wasn't able to connect it to the existing logic.
All that remains for the first two subtasks is to call functions from and complete the TODOs in Assets/Scripts/Unibas/DBIS/VREP/UI/SupervisorUIController.cs.
During the last demo, we realised that a master or supervisor UI on the non-VR screen would be very beneficial. The UI panel would include helpful infos sucha as:
The text was updated successfully, but these errors were encountered: