sRDI allows for the conversion of DLL files to position independent shellcode. It attempts to be a fully functional PE loader supporting proper section permissions, TLS callbacks, and sanity checks. It can be thought of as a shellcode PE loader strapped to a packed DLL.
Functionality is accomplished via two components:
- C project which compiles a PE loader implementation (RDI) to shellcode
- Conversion code which attaches the DLL, RDI, and user data together with a bootstrap
This project is comprised of the following elements:
- ShellcodeRDI: Compiles shellcode for the DLL loader
- NativeLoader: Converts DLL to shellcode if neccesarry, then injects into memory
- DotNetLoader: C# implementation of NativeLoader
- Python\ConvertToShellcode.py: Convert DLL to shellcode in place
- Python\EncodeBlobs.py: Encodes compiled sRDI blobs for static embedding
- PowerShell\ConvertTo-Shellcode.ps1: Convert DLL to shellcode in place
- FunctionTest: Imports sRDI C function for debug testing
- TestDLL: Example DLL that includes two exported functions for call on Load and after
The DLL does not need to be compiled with RDI, however the technique is cross compatiable.
Before use, I recommend you become familiar with Reflective DLL Injection and it's purpose.
from ShellcodeRDI import *
dll = open("TestDLL_x86.dll", 'rb').read()
shellcode = ConvertToShellcode(dll)
DotNetLoader.exe TestDLL_x64.dll
python ConvertToShellcode.py TestDLL_x64.dll
NativeLoader.exe TestDLL_x64.bin
Import-Module .\Invoke-Shellcode.ps1
Import-Module .\ConvertTo-Shellcode.ps1
Invoke-Shellcode -Shellcode (ConvertTo-Shellcode -File TestDLL_x64.dll)
The PE loader code uses flags
argument to control the various options of loading logic:
SRDI_CLEARHEADER
[0x1]: The DOS Header and DOS Stub for the target DLL are completley wiped with null bytes on load (Except for e_lfanew). This might cause issues with stock windows APIs when supplying the base address as a psuedoHMODULE
.SRDI_CLEARMEMORY
[0x2]: After calling functions in the loaded module (DllMain
and any exports), the DLL data will be cleared from memory. This is dangerous if you expect to continue executing code out of the module (Threads /GetProcAddressR
).SRDI_OBFUSCATEIMPORTS
[0x4]: The order of imports in the module will be randomized before starting IAT patching. Additionally, the high 16 bits of the flag can be used to store the number of seconds to pause before processing the next import. For example,flags | (3 << 16)
will pause 3 seconds between every import.
This project is built using Visual Studio 2015 (v140) and Windows SDK 8.1. The python script is written using Python 3.
The Python and Powershell scripts are located at:
Python\ConvertToShellcode.py
PowerShell\ConvertTo-Shellcode.ps1
After building the project, the other binaries will be located at:
bin\NativeLoader.exe
bin\DotNetLoader.exe
bin\TestDLL_<arch>.dll
bin\ShellcodeRDI_<arch>.bin
If you find my code disgusting, or just looking for an alternative memory-PE loader project, check out some of these:
- https://github.com/fancycode/MemoryModule - Probably one of the cleanest PE loaders out there, great reference.
- https://github.com/TheWover/donut - Want to convert .NET assemblies? Or how about JScript?
- https://github.com/hasherezade/pe_to_shellcode - Generates a polymorphic PE+shellcode hybrids.
- https://github.com/DarthTon/Blackbone - Large library with many memory hacking/hooking primitives.
The basis of this project is derived from "Improved Reflective DLL Injection" from Dan Staples which itself is derived from the original project by Stephen Fewer.
The project framework for compiling C code as shellcode is taken from Mathew Graeber's reasearch "PIC_BindShell"