All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.
- Issue 98 Added Stubbing method
to_call_super
so that you can force a doubled object to call its super method instead of being stubbed out. - Added Stubbing method
to_do_nothing
. This allows you to be a little more deliberate in your stubbing and is more readable thanto_return(null)
which is basically all it does. It also suppresses un-stubbed method messages. - Issue 115 Partial doubles can now be created with the
partial_double
method. This will give you an object that has all of its methods stubbedto_call_super
. So it will act the same as a normal object, but you can spy and stub methods on it as well. - Experimental FULL doubling is now working in Godot 3.1.
- Experimental FULL doubling now stubs all supported built-ins
to_call_super
under the covers. This means you can stub methods you haven't overloaded in your class (before you could only spy on them). - Issue 105 Added
-gexit_on_success
option to the command line to only exit if all tests passed. - Added
get_version
method toGut.gd
.
- Housekeeping, typos and some unused variables.
- Issue 108 Maximize doesn't move back to 0,0.
- Xrayez fixed Issue 109.
- Issue 117 The Spying related methods now fail if you don't pass an array for the list of expected parameters. Something I forgot about when making "TDD and P O N G" episode 2. You can watch it and enjoy me forgetting how to use my own tool.
- Exporting tests in 3.1 appears to be working now. Could not reproduce original issue.
- Issue 111 Tests are now sorted.
- It is not required, but you should remove the existing Gut node for any scenes you have that use it and then re-add it and re-configure it. Re-adding will get rid of the caution symbol next to the control (this is due to changes in inheritance, Gut changed from a
WindowDialog
to aControl
) - For the command line, note that the
log
option in the.gutconfig.json
file has changed tolog_level
for consistency.
- 3.1 Compatible (with a few very minor issues, check them out here.)
- Issue 73 You can now export your tests and run them in your exported game! This means you can run your tests on all the platforms that Godot supports through the executable...no editor, no nothing! Check out the Export Tests wiki page for more information.
- Issue 102 Added
get_call_parameters
which allows you to get the parameters sent to a call to a doubled method. It returns the most recent call by default but you can specify an optional index as well. - Issue 103 Added
replace_node
which allows you to replace a node in a scene with another node by specifying the node path. This makes testing scenes that use the$
syntax to get a reference to a child node easier to test by giving you a quick way to inject a double of any child node. The node that was replaced is freed withqueue_free
- A brand new GUI. It looks a lot like the old GUI but it is new. With the ability to export tests I wanted the GUI to be more mobile friendly. So I threw the old one out (which was a relic of the days when Gut was one script...the old GUI was made entirely with code) and created a scene which will make GUI changes soooo much easier going forward.
-gprint_gutconfig_sample
command line option will print you a full config file that you can start using.
- Issue 104 Added all missing settings to the gutconfig file.
- For consistency the
log
option in the .gutconfig changed tolog_level
.
- For consistency the
- Improved logging. More warnings and errors have been added to help when something goes wrong inside Gut. The number of Gut related errors, warnings, and deprecated methods are listed in the summary. If you don't see any listed, there aren't any.
- A lot of housekeeping and Boy Scouting.
- You can no longer set the selected script when adding scripts one by one via
add_script
. If you pass a 2nd parameter an error is generated, but everything will continue to run. - Deprecated the following methods:
end_test
and the oldgut.end_yielded_test
. These no longer need to be called.assert_get_set_methods
was replaced withassert_accessors
awhile ago. In this release I added deprecation messages for this method. It still works, but wanted to start getting the message out.assert_extends
has been replaced withassert_is
to match the 3.0 names.
- Stop button was removed. It didn't really work that well anyhow. I could be convinced to put it back.
Was exporting a directory that I shouldn't, added it to the .gitattributes
assert_null
andassert_not_null
- added
simulate
to the test object so you no longer have to usegut
when calling it. It is fine if you still do though. Sorry if this breaks something. - Doubling, Stubbing, and Spies are no longer considered experimental.
- The
double
method is now smart:- It knows when you pass it a scene or a script, no need for
double_scene
anymore but it remains. - You can pass it a loaded class or scene like this:
var MyClass = load('res://my_class.gd') var MyClassDouble = double(MyClass)
- It knows when you pass it a scene or a script, no need for
- You can now
double
Inner Classes by passing an Inner Class path like so:double('res://my_script.gd', 'Inner1/InnerInInner1/AndSoOn')
- The start of an internal Gut logger to make better messages down the road.
- Experimental Full doubling allows you to Spy on most Built-in methods. You still cannot Stub them though. This must be enabled, details in the Double Wiki page.
- Added link to Rainware's setup tutorial on youtube to the README
- Issue 94 Gut runs
after_all
on inner classes that are skipped. - Rawsyntax fixed a bunch of misspellings so that we can erock on with less bad speligs fo wrds.
- Issue 60: Improved signal assert failure messages in some cases by having them include a list of signals that were emitted for the object.
- Issue 88: Fixed issue where you couldn't specify the config_file from the command line.
- Issue 95: Fixed issue where sometimes Gut can end up clearing files from
res:\\
when using doubling.
- Issue 79: Scaling wasn't being accounted for by the
maximize
method. - Issue 80: Inner classes are no longer included in the count of scripts that were ran.
Issue 83: Added option to include subdirectories. Thanks to ChemicalInk for doing the initial work to implement the traversals. The option is off by default so that it doesn't break anything. This will probably change in later releases.
- gutconfig: include_subdirs
- command line: -ginclude_subdirs
- editor: Include Subdirectories
- Gut instance: set/get_include_subdirectories()
Issue 69: Renamed some methods. The old names will remain but the documentation has been updated to reflect the new names. If I ever end up removing the old names they will become deprecated for awhile and then removed in some later release.
assert_get_set_methods
renamed toassert_accessors
b/c it is easier to sayassert_extends
renamed toassert_is
b/c the keyword changed in gut 3.0
The setup/teardown methods got a rename so they are a little easier to understand. You should use the new names going forward, but refactoring existing tests can be messy (see note below).
prerun_setup
renamed tobefore_all
setup
renamed tobefore_each
postrun_teardown
renamed toafter_all
teardown
renamed toafter_each
Note about setup/teardown rename:
- The new methods could not be actual aliases due to how they are used internally. They exist side by side with the old names and are called after the old methods. DO NOT use both in the same script.
- If you refactor your tests to use the new names, be careful wherever you have a test class that extends another test class and it calls
super
's setup/teardown methods. For example, if you renamesuper
'ssetup
tobefore_each
but all the test classes that inherit from it are still calling.setup
then you'll have problem on your hands.
- Bug fix by Xrayez to ensure that the command line tool always sets the return code properly. Before it was only setting it if Gut was configured to exit when done.
- Fixed an issue where the command line tool wasn't setting options correctly when the .gutconfig.json file was present. All options are now applied correctly based on order of precedence (default < gutconfig < cmd line). I also added the
-gpo
command line option to print out all option values from all sources and what value would be used when running Gut. This will make debugging theses issues easier later.
- We have two new asserts thanks to hbergren. These asserts make it easier to assert if a value is within or outside of a +/- range of a value. These are especially useful when comparing floats that the engine insists aren't equal due to rounding errors.
assert_almost_eq(got, expected, error_interval, text='')
- Asserts thatgot
is within the range ofexpected
+/-error_interval
. The upper and lower bounds are included in the check. Verified to work with integers, floats, and Vector2. Should work with anything that can be added/subtracted. Examplesassert_almost_ne(got, expected, error_interval, text='')
- This is the inverse ofassert_almost_eq
. This will pass ifgot
is outside the range ofexpected
+/-error_interval
. Examples
- Xrayez contributed a new option to maximize the Gut window upon launch. The option can be set in the editor, .gutconfig, or at the command line.
- Added the
-gpo
command line option to print out all option values from all sources and what value would be used when running Gut. This will make debugging option issues much easier.
Some housekeeping. Removed some commented out and unreachable code. Renamed a lot of tests in test_test.gd
since it now uses Inner Test Classes which allows for better names. They were setting a bad example for PRs.
I've "dog food"ed the doubles, stubs, and spies more in my own game and I think they are pretty stable. This release contains some tweaks to doubles and stubs and the introduction of spies as well as some other testing goodness.
inner_class_name
option for editor node, command line, and .gutconfig.json.assert_exports
: Assert that script exports a variable with a specific type. Thanks Myrkrheim- Command line now returns
0
when all tests pass and1
if there are any failures. Thanks cmfcmf. - You can now set the opacity for the GUI through a command line option or the
.gutconfig.json
file. That one is also thanks to Myrkheim. - Spies (experimental)
- You can make assertions now about method calls on doubled objects.
assert_called
assert_not_called
assert_call_count
- Fixed issue with duplicate methods in doubled classes.
First, the Readme has been broken up into a Github wiki. I think this will make consuming the help easier. There is probably some room for improvement in the documentation and organization. Create issues for anything that could be done better.
You can now create "Inner Classes" that run tests. This allows you to breakup your tests and create multiple setup/teardown scopes in a single script.
Example:
extends "res://addons/gut/test.gd"
class TestInnerClass:
extends "res://addons/gut/test.gd"
func setup():
pass
class TestInnerClass2:
extends "res://addons/gut/test.gd"
func setup():
pass
There is now support for a config file for the command line tool. It only supports some options right now, but that will be expanded in the future.
{
"dirs":["res://test/unit/", "res://test/integration/"],
"should_exit":true,
"ignore_pause":true,
"log": 3
}
There are also two new experimental features in this release. Doubling and Stubbing. These are experimental because their implementation could change a lot. I hope not, but they might. I fought with how these should work a lot, and honestly, I might have gotten it wrong. So I'm going to put it out there and see how they get used in the wild. I'm dedicated to keeping these features and improving on them, but they might be a little rough around the edges.
You can find out more about Stubbing and Doubling in the Wiki.
Big thanks to cmfcmf for introducing me to .gitattributes
and creating a PR to put the old repo structure back. Now that I can easily exclude files from the exported zip file, this should be the last reorg or the repo.
- Some new asserts courtesy of Myrkrheim
assert_string_contains
assert_string_starts_with
assert_string_ends_with
assert_has_method
- Added .gitattributes which might make for less un-checkboxing when installing from Asset Library and less extra files when downloading the addon. If this works out, then the next release will undo moving everything into
gut_tests_and_examples
and everything will be right in the world. Thanks cmfcmf.
- Moved as many files as I could to
gut_tests_and_examples
so that there was less stuff to uncheck when installing via the in-engine Asset Library. I'm still not 100% happy with the setup. - Moved the License to
addons/gut/
so that it is distributed with the addon and doesn't accidentally get copied into the root of some other project when installed via the Asset Library. - Some README tweaks.
- Fixed resize window handle bug. It was connecting to wrong signals and didn't work.
- Missed changing
simulate
to call_physics_process
instead of_fixed_process
in the 3.0 conversion. Fixed that. - Improved summary. It now lists all failures and pendings instead of just listing the scripts that have failures or pending tests.
- Fixed issue where the
signal_watcher
could try to disconnect from a freed object. - Added
yield_to
which allows you toyield
to a signal or a maximum amount of time. This keeps your tests moving along if you yield to a signal that never gets emitted. Now the test will fail after an amount of time instead of sitting in limbo forever. This will also watch the signals on the object so you can make asserts about signals after theyield
and you can save a line of code. Example:
# wait for my_object to emit the signal 'my_signal'
# or 5 seconds, whichever comes first.
yield(yield_to(my_object, 'my_signal', 5), YIELD)
assert_signal_emitted(my_object, 'my_signal', \
'Maybe it did, maybe it didn\'t, but we still got here.')
- Godot 3.0 compatibility
- Combined GutTests repo so everything is now in one place.
- Fixed bug where prev/next were disabled incorrectly on startup.
- Some house keeping.
No longer works with Godot 2.x, other than that everything remained the same.
- Fixed issue where
watch_signals
was not working with "Script Signals". These are signals defined using the syntaxsignal SomeSignal
instead of usingadd_user_signal
to create them. - Fixed a link in the README
This version mostly contains some long overdue house cleaning. So that this wasn't JUST a reorganization release I also added an method for asserting instance type and inheritance and some minor tweaks.
This change should only affect really old tests. If you started using Gut later than 4.0 then you will most likely be ok. The best approach to adjusting your tests is just to run them and see if it tells you that you are calling any methods that have been moved and then fixing them by removing the gut.
prefix.
Due to the restructuring I've completely moved the various asserts
out of the core gut
object and put them in the test
object that all unit tests inherit from. This means that any asserts or pending calls that are prefixed with gut.
need to have the gut.
prefix removed. To cut down on the annoyance level of this change I've added stubs for the removed methods that fail with a message indicating that the method has been moved.
- New Methdos
assert_extends
Asserts that an instance of an object inherits from the class passed.
- Some changes to the log output.
- Quick summary about each test script is included at the end of the run.
- Scripts that had a failing assert are listed together in the quick summary.
- Changed the GUI to have a fixed width font. It makes formatting the output easier and I like it more. Future changes should make customizing the GUI possible, so if you aren't fond of it you'll be able to change it sometime soon.
- All asserts were moved from the
gut
class to thetest
class so you don't need to prefix them. Placeholder methods were put back intogut
so your tests will run but fail with a message indicating the assert has been moved.
When I first created Gut I tried to keep it all to a single file so that deployment was easier. With the advent of the Addons system, I have a lot more freedom in structuring the files. I had also based the structure of the classes on another unit test tool I had cobbled together for a procedural language. This refactoring of the files will make changes easier in the future and separates out the various responsibilities into their own files and classes better.
- Added the ability to assert that signals did or did not fire. By calling
watch_signals
Gut will monitor any signals emitted by the object. You can then later make assertions about whether or not a signal was emitted or whether it emitted a desired number of times, and even if it was emitted and passed specific parameters. You can also verify that the signal was emitted with the right parameters. The following methods were added for this feature, see the README for more information about them.watch_signals
assert_signal_emitted
assert_signal_not_emitted
assert_signal_emitted_with_parameters
assert_signal_emit_count
assert_has_signal
get_signal_emit_count
get_signal_parameters
- Some minor fixes to
gut.p
- It now performs a
str
on the input. So if you pass it an object or something that isn't a string it won't blow up. - It now indents multi-line input correctly.
- It now performs a
Before upgrading, remove gut.gd and gut_cmdln.gd from your your current project. That will help ensure that you got everything setup right with the new install location.
- The install location has changed to
res://addons/gut
. So you'll want to clean out wherever you had it previously installed. - You'll want to update your existing scene to use the new plugin object. Follow the new install instructions.
Note: just about everything you had to code to get your main testing scene running can now be configured in the Editor. Select the Gut node and the options will appear in the Inspector. Your existing code will work with the new custom node but using the Editor greatly simplifies things. - The object that all test scripts must extend has changed to
res://addons/gut/test.gd
. - All examples and tests for Gut itself have been moved to the new repo https://github.com/bitwes/GutTests/
- There were earlier versions, they had changes but I can't remember what they were.