Releases: VolmitSoftware/Adapt
1.15.2 for 1.19.2-1.21.1
Changelog:
- Fixed a paper issue
- Fixed a sound issue for a couple of adaptations
- Fixed Speed and Armor speed attributes not resetting
1.15.1 for 1.19.2-1.21.1
Changelog:
- updated advancements for 1.21 and on
- various fixes
1.15.0 for 1.19.2-1.21
Major Adapt Changes
- This update makes adapt version agnostic, primarily. thanks to @CrazyDev05, and @RePixelatedMC
- Fixes the multitool to now no longer use nms
- Fixes compile error
- fixes async opening gui
- Removed GE Warning
- Commands migrated to our other plugin system to feel more connected. (Also thanks to @RePixelatedMC , and @CrazyDev05
- Merged a pr for async sounds from @Stredox02. sorry it took so long <3
- Advancements migrated
- and loads of other various changes.
1.14.2 for 1.20.4
Changelog.:
This change is the first for this version, despite it being late it may be glitchy, report any issues!
- updated to latest libs (mainly Spigot/Manifold)
- advancement overhaul. removed from jar, now shaded and codependent
- same for GlowingEntities.
- Everyone should be able to compile now assuming you have manifold
- fixed the bugged enchantments class
1.14.0 for 1.20.2
Changelog:
- Updated Advancements (Sheesh that took a while)
- MaxAbilityPower key added for localization
- Made some SQL tweaks
- more Unarmed Fixes
- Ranged skill tweaks
- Total api edits (thanks 1.20.2 lol)
- Updated the script
- Other various changes
1.13.1 for 1.20.1
Changelog:
- Attempting to fix some sneak skills's permanence issues
- Remote Red fixes, maybe.
- Added Vietnamese to supported languages
- Fixed Sync checking for the Residence plugin
- Taming check fixed
1.13.0-1.20.1
Changelog:
- Fixed world teleportation error
- Fixed parrot XP problem
- Fixed issue when you do damage to things from a different dimension... not sure you you can manage this but fixed it.
- UI error when being kicked fixed
- Discovery armor error fixed
- More leaf veinminer patching
- Deconstruction moved to dropped item with shears
- Fixed other various null safety
- and other generic fixes
1.12.3 for 1.20.1
Changelog:
- Fixed ID's in gui
- Fixed names being incorrect from menu to menu
- Fixed theTranslation keys not syncing properly
- fixed the version mismatch on the update checker
- updated all languages to whatever the git had them at
1.12.2 for 1.20.1
Changelog:
- Fixed Infinite Speed from Seaborne speed
- Fixed Oxygen Durations for Seaborne Oxygen
- PAPI Tweaks (more compatability)
- Herbalism Craftable Mushroom Blocks now has its own ID (it was bugged with cobweb)
- [IPECTER] Added Lockette support
- [IPECTER] Updated Check Protect and other protectors
- [IPECTER] Updated MagicCosmetics, and Chest protect API versioning!
1.12.0 for 1.20.1
Changelog:
- Command update for assigning / unlearning skills remotely
- more suggestion providers
- Overhaulled PAPI
- many fixes, and tweaks to skills
- removed debig print when an arrow sis launched
- added WAY more verbosing
- you can now make your own gui with anything you want with these commands and papi integration.
PAPI CHANGES INCOMMING:
Ok so i have a fix for you if you would be willing to try it. The placeholders have changed a tad.
SKILLS:
%adapt_skill_<ID>_level%
level%adapt_skill_<ID>_knowledge%
knowledge%adapt_skill_<ID>_xp%
total xp%adapt_skill_<ID>_freshness%
the freshness of xp gain (lower freshness = lower gain)%adapt_skill_<ID>_multiplier%
player's xp gain rate multiplier%adapt_skill_<ID>_name%
localized name- EG:
%adapt_skill_herbalism_level%
PLAYERDATA
%adapt_player_level%
current level%adapt_player_multiplier%
XP multiplier%adapt_player_availablepower%
available power%adapt_player_maxpower%
max available power%adapt_player_usedpower%
total used power%adapt_player_wisdom%
total wisdom%adapt_player_masterxp%
master xp%adapt_player_seenthings%
how many things they have seen [blocks, players, biomes, items etc...]- EG:
%adapt_player_level%
ADAPTATION - INFO
%adapt_adaptation_<ID>_level%
Shows the players level on this%adapt_adaptation_<ID>_maxlevel%
max levels available%adapt_adaptation_<ID>_name%
<- This one might be broken, but name- EG:
%adapt_adaptation_stealth-ghost-armor_level%
Skill/Adaptation ID's
-
Skills
agility
architect
axes
blocking
brewing
chronos
crafting
discovery
enchanting
excavation
herbalism
hunter
nether
pickaxe
ranged
rift
seaborne
stealth
swords
taming
tragoul
unarmed -
Adaptations
tragoul-thorns
tragoul-globe
tragoul-healing
tragoul-lance
enchanting-quick-enchant
enchanting-lapis-return
enchanting-xp-return
nether-wither-resist
nether-skull-toss
nether-fire-resist
herbalism-growth-aura
herbalism-replant
herbalism-hungry-shield
herbalism-hippo
herbalism-drop-to-inventory
herbalism-luck
herbalism-myconid
herbalism-terralid
herbalism-cobweb
herbalism-cobweb
pickaxe-chisel
pickaxe-veinminer
pickaxe-autosmelt
pickaxe-drop-to-inventory
architect-glass
architect-foundation
architect-placement
architect-wireless-redstone
axe-ground-smash
axe-chop
axe-drop-to-inventory
axe-leaf-veinminer
axe-wood-veinminer
axe-logswap
sword-machete
sword-poison-blade
sword-bloody-blade
rift-resist
rift-access
rift-enderchest
rift-gate
rift-blink
rift-descent
brewing-lingering
brewing-super-heated
brewing-absorption
brewing-blindness
brewing-darkness
brewing-decay
brewing-fatigue
brewing-haste
brewing-healthboost
brewing-hunger
brewing-nausea
brewing-resistance
brewing-saturation
ranged-force
ranged-piercing
ranged-recovery
ranged-lunge-shot
ranged-webshot
discovery-unity
discovery-world-armor
discovery-xp-resist
discovery-villager-att
crafting-deconstruction
crafting-xp
crafting-leather
crafting-skulls
crafting-backpacks
crafting-stations
crafting-reconstruction
blocking-multiarmor
blocking-chainarmorer
blocking-saddlecrafter
blocking-horsearmorer
seaborne-oxygen
seaborne-speed
seaborne-fishers-fantasy
seaborne-turtles-vision
seaborne-turtles-mining-speed
excavation-haste
excavation-spelunker
excavation-omnitool
excavation-drop-to-inventory
stealth-speed
stealth-snatch
stealth-ghost-armor
stealth-vision
unarmed-sucker-punch
unarmed-power
unarmed-glass-cannon
agility-wind-up
agility-wall-jump
agility-super-jump
agility-armor-up
hunter-adrenaline
hunter-regen
hunter-invis
hunter-jumpboost
hunter-luck
hunter-speed
hunter-strength
hunter-resistance
hunter-drop-to-inventory
tame-health
tame-damage
tame-health-regeneration