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Can you add some graphs to track where resources come from, both how much and the ratios. It would be particularly informative when deciding which staff upgrades to keep. Sources of resources would include:
world/map drops
trimps working
imps (Chronoimp & Jestimp)
The text was updated successfully, but these errors were encountered:
There is actually already code in graphs.js for this, for a graph called
loot sources. It is commented out because it overwrites core base game code
(loot award function is the scariest). IIRC finite2 you have your own
script so you should be able to un-comment and work with this. I haven't
checked the overwritten functions for changes in the past couple patches
but I don't *think anything changed there.
I didn't come up with a way to do this without overwriting game code which
is why it is not on by default.
Can you add some graphs to track where resources come from, both how much
and the ratios. It would be particularly informative when deciding which
staff upgrades to keep. Sources of resources would include:
world/map drops
trimps working *imps (Chronoimp & Jestimp)
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Can you add some graphs to track where resources come from, both how much and the ratios. It would be particularly informative when deciding which staff upgrades to keep. Sources of resources would include:
The text was updated successfully, but these errors were encountered: