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Problem if Map screen set to Exit to World #178

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Alsee opened this issue Jul 30, 2016 · 3 comments
Open

Problem if Map screen set to Exit to World #178

Alsee opened this issue Jul 30, 2016 · 3 comments

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@Alsee
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Alsee commented Jul 30, 2016

I'm on a max-Tox-stacks run. I happened to have the map screen set to Exit to World, probably from my play before Autotrimps. Each time a map was cleared the script pointlessly killed the active army and had to sit there repopulating. Switching to Exit to Maps mode fixed the problem.

This issue was wasting approximately 5 minutes per zone. Ouch!

@genbtc
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genbtc commented Aug 2, 2016

don't do this. Would you rather Autotrimps removed those buttons ? If there was a user manual, "dont press those buttons" would be in it. But i don't think disabling or removing them is a good idea.

@Alsee
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Alsee commented Aug 3, 2016

I didn't say the buttons should be removed. I was suggesting that autotrimps should be smart enough to click the button itself when auto-running maps, to avoid pointlessly killing thousands of armies and wasting over 8 hours on a single run. (About 5 minutes per zone, for about a hundred zones in my case.)

@genbtc
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genbtc commented Aug 9, 2016

Currently testing this code in the genbtc branch:
With this installed, this means the only button you can use other than the default red ones is "repeat to 10".
//Control in-map right-side-buttons for people who can't control themselves. If you wish to use these buttons manually, turn off autoMaps temporarily.
if(game.options.menu.repeatUntil.enabled == 2) toggleSetting('repeatUntil');
if(game.options.menu.exitTo.enabled != 0) toggleSetting('exitTo');
if(game.options.menu.repeatVoids.enabled != 0) toggleSetting('repeatVoids');

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