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Dimensional Generator and Breed Timer #210

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Jonathonathon opened this issue Jan 17, 2017 · 1 comment
Open

Dimensional Generator and Breed Timer #210

Jonathonathon opened this issue Jan 17, 2017 · 1 comment

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@Jonathonathon
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Hey genbtc, I wanted to ask about two features to see if they were possible.

First up is the Dimensional Generator. One of the biggest flaws with Hybrid, especially as your Supply starts to climb, is that it immediately fills up your generator at lower levels which is wildly inefficient given you can extract much more fuel from later levels. My question here is if it's possible to implement a script version of Hybrid. What I'd like for it to do is only switch to Fuel when you're out of fuel up until you hit your max fuel Zone (as determined by Supply - or even a custom zone would be fine if that's easier, so you can have it run this logic until a certain zone) then flip back to Hybrid. Would that be possible?

Also I'm back to using the Script Breed Timers but I'm noticing that the script doesn't really account for Daily Challenges where your Trimps take a % of damage each hit. Is there any way to account for "idle" time and adjust the breed timer to how long your Trimp army lives without dying or something like that? Also I really like the feature you added to end Dailies early but could this value also affect your Void Map run zone so that you don't have to sacrifice running Voids if you portal early?

Side note, looks like the script handles the new tier of Heirlooms just fine. Mad props there. Thanks again for all your work on this script.

@Jonathonathon
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Also just a thought, since pretty much everyone won't be running Nurseries until the tail end of their run there's probably no need for the 50 map anymore to unlock them.

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