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helper.py
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helper.py
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#!/usr/bin/env python3
import sys
import os
import re
import json
import xml.etree.ElementTree
# Version check
f"Python 3.6+ is required"
class UserException(Exception):
pass
def find(f, array):
for a in array:
if f(a):
return f
def input_default(prompt, default=""):
str = input(f"{prompt} [{default}]: ")
if str == "":
return default
return str
def is_valid_slug(slug):
return re.match(r'^[a-zA-Z0-9_\-]+$', slug) != None
def str_to_identifier(s):
if not s:
return "_"
# Identifiers can't start with a number
if s[0].isdigit():
s = "_" + s
# Capitalize first letter
s = s[0].upper() + s[1:]
# Replace special characters with underscore
s = re.sub(r'\W', '_', s)
return s
def create_plugin(slug, plugin_dir=None):
# Check slug
if not is_valid_slug(slug):
raise UserException("Slug must only contain ASCII letters, numbers, '-', and '_'.")
if not plugin_dir:
plugin_dir = os.path.join(slug, '')
# Check if plugin directory exists
if os.path.exists(plugin_dir):
raise UserException(f"Directory {plugin_dir} already exists")
# Create plugin directory
os.mkdir(plugin_dir)
# Create manifest
try:
create_manifest(slug, plugin_dir)
except Exception as e:
os.rmdir(plugin_dir)
raise e
# Create subdirectories
os.mkdir(os.path.join(plugin_dir, "src"))
os.mkdir(os.path.join(plugin_dir, "res"))
# Create Makefile
makefile = """# If RACK_DIR is not defined when calling the Makefile, default to two directories above
RACK_DIR ?= ../..
<CV2ScaleQuantity>
<CV2ScaleQuantity>
<CV3ScaleQuantity>
# FLAGS will be passed to both the C and C++ compiler
FLAGS +=
CFLAGS +=
CXXFLAGS +=
# Careful about linking to shared libraries, since you can't assume much about the user's environment and library search path.
# Static libraries are fine, but they should be added to this plugin's build system.
LDFLAGS +=
# Add .cpp files to the build
SOURCES += $(wildcard src/*.cpp)
# Add files to the ZIP package when running `make dist`
# The compiled plugin and "plugin.json" are automatically added.
DISTRIBUTABLES += res
DISTRIBUTABLES += $(wildcard LICENSE*)
DISTRIBUTABLES += $(wildcard presets)
# Include the Rack plugin Makefile framework
include $(RACK_DIR)/plugin.mk
"""
with open(os.path.join(plugin_dir, "Makefile"), "w") as f:
f.write(makefile)
# Create plugin.hpp
plugin_hpp = """#pragma once
#include <rack.hpp>
using namespace rack;
// Declare the Plugin, defined in plugin.cpp
extern Plugin* pluginInstance;
// Declare each Model, defined in each module source file
// extern Model* modelMyModule;
"""
with open(os.path.join(plugin_dir, "src/plugin.hpp"), "w") as f:
f.write(plugin_hpp)
# Create plugin.cpp
plugin_cpp = """#include "plugin.hpp"
Plugin* pluginInstance;
void init(Plugin* p) {
pluginInstance = p;
// Add modules here
// p->addModel(modelMyModule);
// Any other plugin initialization may go here.
// As an alternative, consider lazy-loading assets and lookup tables when your module is created to reduce startup times of Rack.
}
"""
with open(os.path.join(plugin_dir, "src/plugin.cpp"), "w") as f:
f.write(plugin_cpp)
git_ignore = """/build
/dist
/plugin.so
/plugin.dylib
/plugin.dll
.DS_Store
"""
with open(os.path.join(plugin_dir, ".gitignore"), "w") as f:
f.write(git_ignore)
print(f"Created template plugin in {plugin_dir}")
os.system(f"cd {plugin_dir} && git init")
print(f"You may use `make`, `make clean`, `make dist`, `make install`, etc in the {plugin_dir} directory.")
def create_manifest(slug, plugin_dir="."):
# Default manifest
manifest = {
'slug': slug,
}
# Try to load existing manifest file
manifest_filename = os.path.join(plugin_dir, 'plugin.json')
try:
with open(manifest_filename, "r") as f:
manifest = json.load(f)
except:
pass
# Query manifest information
manifest['name'] = input_default("Plugin name", manifest.get('name', slug))
manifest['version'] = input_default("Version", manifest.get('version', "1.0.0"))
manifest['license'] = input_default("License (if open-source, use license identifier from https://spdx.org/licenses/)", manifest.get('license', "proprietary"))
manifest['brand'] = input_default("Brand (prefix for all module names)", manifest.get('brand', manifest['name']))
manifest['author'] = input_default("Author", manifest.get('author', ""))
manifest['authorEmail'] = input_default("Author email (optional)", manifest.get('authorEmail', ""))
manifest['authorUrl'] = input_default("Author website URL (optional)", manifest.get('authorUrl', ""))
manifest['pluginUrl'] = input_default("Plugin website URL (optional)", manifest.get('pluginUrl', ""))
manifest['manualUrl'] = input_default("Manual website URL (optional)", manifest.get('manualUrl', ""))
manifest['sourceUrl'] = input_default("Source code URL (optional)", manifest.get('sourceUrl', ""))
manifest['donateUrl'] = input_default("Donate URL (optional)", manifest.get('donateUrl', ""))
manifest['changelogUrl'] = manifest.get('changelogUrl', "")
if 'modules' not in manifest:
manifest['modules'] = []
# Dump JSON
with open(manifest_filename, "w") as f:
json.dump(manifest, f, indent=" ")
print("")
print(f"Manifest written to {manifest_filename}")
def create_module(slug, panel_filename=None, source_filename=None):
# Check slug
if not is_valid_slug(slug):
raise UserException("Slug must only contain ASCII letters, numbers, '-', and '_'.")
# Read manifest
manifest_filename = 'plugin.json'
with open(manifest_filename, "r") as f:
manifest = json.load(f)
# Check if module manifest exists
module_manifest = find(lambda m: m['slug'] == slug, manifest['modules'])
if module_manifest:
print(f"Module {slug} already exists in plugin.json. Edit this file to modify the module manifest.")
else:
# Add module to manifest
module_manifest = {}
module_manifest['slug'] = slug
module_manifest['name'] = input_default("Module name", slug)
module_manifest['description'] = input_default("One-line description (optional)")
tags = input_default("Tags (comma-separated, case-insensitive, see https://github.com/VCVRack/Rack/blob/v1/src/tag.cpp for list)")
tags = tags.split(",")
tags = [tag.strip() for tag in tags]
if len(tags) == 1 and tags[0] == "":
tags = []
module_manifest['tags'] = tags
manifest['modules'].append(module_manifest)
# Write manifest
with open(manifest_filename, "w") as f:
json.dump(manifest, f, indent=" ")
print(f"Added {slug} to {manifest_filename}")
# Check filenames
if panel_filename and source_filename:
if not os.path.exists(panel_filename):
raise UserException(f"Panel not found at {panel_filename}.")
update = False
if os.path.exists(source_filename):
if input_default(f"{source_filename} already exists. Overwrite? (y/n)", "n").lower() != "y":
return
else:
update = True
# Read SVG XML
tree = xml.etree.ElementTree.parse(panel_filename)
components = panel_to_components(tree)
if not update:
# Write source
source = components_to_source(components, slug)
else:
source = update_source(components, slug, source_filename)
with open(source_filename, "w") as f:
f.write(source)
print(f"Source file generated at {source_filename}")
# Append model to plugin.hpp
identifier = str_to_identifier(slug)
# Tell user to add model to plugin.hpp and plugin.cpp
print(f"""
To enable the module, add
extern Model* model{identifier};
to plugin.hpp, and add
p->addModel(model{identifier});
to the init() function in plugin.cpp.""")
def panel_to_components(tree):
ns = {
"svg": "http://www.w3.org/2000/svg",
"inkscape": "http://www.inkscape.org/namespaces/inkscape",
}
root = tree.getroot()
# Get SVG scale
root_width = root.get('width')
svg_dpi = 75
scale = 1
if re.match('\d+px', root_width):
scale = 25.4 / svg_dpi
# Get components layer
group = root.find(".//svg:g[@inkscape:label='components']", ns)
# Illustrator uses `id` for the group name.
# Don't test with `not group` since Elements with no subelements are falsy.
if group is None:
group = root.find(".//svg:g[@id='components']", ns)
if group is None:
raise UserException("Could not find \"components\" layer on panel")
components = {}
components['params'] = []
components['inputs'] = []
components['outputs'] = []
components['lights'] = []
components['widgets'] = []
for el in group:
c = {}
# Get name
name = el.get('{' + ns['inkscape'] + '}label')
if not name:
name = el.get('id')
if not name:
name = ""
name = str_to_identifier(name).upper()
c['name'] = name
# Get position
if el.tag == '{' + ns['svg'] + '}rect':
x = float(el.get('x')) * scale
y = float(el.get('y')) * scale
width = float(el.get('width')) * scale
height = float(el.get('height')) * scale
c['x'] = round(x, 3)
c['y'] = round(y, 3)
c['width'] = round(width, 3)
c['height'] = round(height, 3)
c['cx'] = round(x + width / 2, 3)
c['cy'] = round(y + height / 2, 3)
elif el.tag == '{' + ns['svg'] + '}circle' or el.tag == '{' + ns['svg'] + '}ellipse':
cx = float(el.get('cx')) * scale
cy = float(el.get('cy')) * scale
c['cx'] = round(cx, 3)
c['cy'] = round(cy, 3)
else:
print(f"Element in components layer is not rect, circle, or ellipse: {el}")
continue
# Get color
fill = el.get('fill')
style = el.get('style')
if fill:
color_match = re.search(r'#(.{6})', fill)
color = color_match.group(1).lower()
elif style:
color_match = re.search(r'fill:\S*#(.{6});', style)
color = color_match.group(1).lower()
else:
print(f"Cannot get color of component: {el}")
continue
if color == 'ff0000':
components['params'].append(c)
if color == '00ff00':
components['inputs'].append(c)
if color == '0000ff':
components['outputs'].append(c)
if color == 'ff00ff':
components['lights'].append(c)
if color == 'ffff00':
components['widgets'].append(c)
# Sort components
top_left_sort = lambda w: w['cy'] + 0.01 * w['cx']
components['params'] = sorted(components['params'], key=top_left_sort)
components['inputs'] = sorted(components['inputs'], key=top_left_sort)
components['outputs'] = sorted(components['outputs'], key=top_left_sort)
components['lights'] = sorted(components['lights'], key=top_left_sort)
components['widgets'] = sorted(components['widgets'], key=top_left_sort)
print(f"Found {len(components['params'])} params, {len(components['inputs'])} inputs, {len(components['outputs'])} outputs, {len(components['lights'])} lights, and {len(components['widgets'])} custom widgets in \"components\" layer.")
return components
def components_to_source(components, slug):
identifier = str_to_identifier(slug)
source = ""
source += f"""#include "plugin.hpp"
struct {identifier} : Module {{"""
# Params
source += """
enum ParamId {"""
for c in components['params']:
source += f"""
{c['name']}_PARAM,"""
source += """
PARAMS_LEN
};"""
# Inputs
source += """
enum InputId {"""
for c in components['inputs']:
source += f"""
{c['name']}_INPUT,"""
source += """
INPUTS_LEN
};"""
# Outputs
source += """
enum OutputId {"""
for c in components['outputs']:
source += f"""
{c['name']}_OUTPUT,"""
source += """
OUTPUTS_LEN
};"""
# Lights
source += """
enum LightId {"""
for c in components['lights']:
source += f"""
{c['name']}_LIGHT,"""
source += """
LIGHTS_LEN
};"""
source += f"""
{identifier}() {{
config(PARAMS_LEN, INPUTS_LEN, OUTPUTS_LEN, LIGHTS_LEN);"""
for c in components['params']:
source += f"""
configParam({c['name']}_PARAM, 0.f, 1.f, 0.f, "");"""
for c in components['inputs']:
source += f"""
configInput({c['name']}_INPUT, "");"""
for c in components['outputs']:
source += f"""
configOutput({c['name']}_OUTPUT, "");"""
source += """
}
void process(const ProcessArgs& args) override {
}
};"""
source += f"""
struct {identifier}Widget : ModuleWidget {{
{identifier}Widget({identifier}* module) {{
setModule(module);
setPanel(createPanel(asset::plugin(pluginInstance, "res/{slug}.svg")));
addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, 0)));
addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, 0)));
addChild(createWidget<ScrewSilver>(Vec(RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));
addChild(createWidget<ScrewSilver>(Vec(box.size.x - 2 * RACK_GRID_WIDTH, RACK_GRID_HEIGHT - RACK_GRID_WIDTH)));"""
# Params
if len(components['params']) > 0:
source += "\n"
for c in components['params']:
if 'x' in c:
source += f"""
addParam(createParam<RoundBlackKnob>(mm2px(Vec({c['x']}, {c['y']})), module, {identifier}::{c['name']}_PARAM));"""
else:
source += f"""
addParam(createParamCentered<RoundBlackKnob>(mm2px(Vec({c['cx']}, {c['cy']})), module, {identifier}::{c['name']}_PARAM));"""
# Inputs
if len(components['inputs']) > 0:
source += "\n"
for c in components['inputs']:
if 'x' in c:
source += f"""
addInput(createInput<PJ301MPort>(mm2px(Vec({c['x']}, {c['y']})), module, {identifier}::{c['name']}_INPUT));"""
else:
source += f"""
addInput(createInputCentered<PJ301MPort>(mm2px(Vec({c['cx']}, {c['cy']})), module, {identifier}::{c['name']}_INPUT));"""
# Outputs
if len(components['outputs']) > 0:
source += "\n"
for c in components['outputs']:
if 'x' in c:
source += f"""
addOutput(createOutput<PJ301MPort>(mm2px(Vec({c['x']}, {c['y']})), module, {identifier}::{c['name']}_OUTPUT));"""
else:
source += f"""
addOutput(createOutputCentered<PJ301MPort>(mm2px(Vec({c['cx']}, {c['cy']})), module, {identifier}::{c['name']}_OUTPUT));"""
# Lights
if len(components['lights']) > 0:
source += "\n"
for c in components['lights']:
if 'x' in c:
source += f"""
addChild(createLight<MediumLight<RedLight>>(mm2px(Vec({c['x']}, {c['y']})), module, {identifier}::{c['name']}_LIGHT));"""
else:
source += f"""
addChild(createLightCentered<MediumLight<RedLight>>(mm2px(Vec({c['cx']}, {c['cy']})), module, {identifier}::{c['name']}_LIGHT));"""
# Widgets
if len(components['widgets']) > 0:
source += "\n"
for c in components['widgets']:
if 'x' in c:
source += f"""
// mm2px(Vec({c['width']}, {c['height']}))
addChild(createWidget<Widget>(mm2px(Vec({c['x']}, {c['y']}))));"""
else:
source += f"""
addChild(createWidgetCentered<Widget>(mm2px(Vec({c['cx']}, {c['cy']}))));"""
source += f"""
}}
}};
Model* model{identifier} = createModel<{identifier}, {identifier}Widget>("{slug}");"""
return source
def move_components(source, components):
all_widgets = {}
for c in components['params']:
enum = c['name'] + '_PARAM'
all_widgets[enum] = {}
if 'x' in c:
all_widgets[enum]['x'] = c['x']
all_widgets[enum]['y'] = c['y']
else:
all_widgets[enum]['x'] = c['cx']
all_widgets[enum]['y'] = c['cy']
for c in components['inputs']:
enum = c['name'] + '_INPUT'
all_widgets[enum] = {}
if 'x' in c:
all_widgets[enum]['x'] = c['x']
all_widgets[enum]['y'] = c['y']
else:
all_widgets[enum]['x'] = c['cx']
all_widgets[enum]['y'] = c['cy']
for c in components['outputs']:
enum = c['name'] + '_OUTPUT'
all_widgets[enum] = {}
if 'x' in c:
all_widgets[enum]['x'] = c['x']
all_widgets[enum]['y'] = c['y']
else:
all_widgets[enum]['x'] = c['cx']
all_widgets[enum]['y'] = c['cy']
for c in components['lights']:
enum = c['name'] + '_LIGHT'
all_widgets[enum] = {}
if 'x' in c:
all_widgets[enum]['x'] = c['x']
all_widgets[enum]['y'] = c['y']
else:
all_widgets[enum]['x'] = c['cx']
all_widgets[enum]['y'] = c['cy']
for c in components['widgets']:
enum = c['name'] + '_WIDGET'
all_widgets[enum] = {}
if 'x' in c:
all_widgets[enum]['x'] = c['x']
all_widgets[enum]['y'] = c['y']
else:
all_widgets[enum]['x'] = c['cx']
all_widgets[enum]['y'] = c['cy']
new_source = source
for line in source.splitlines():
if "mm2px(Vec(" in line:
for key in all_widgets:
if '::' + key in line:
location = line.split('mm2px(Vec(')[1]
location = location.split(')')[0]
location = location.split(',')
x = all_widgets[key]['x']
newline = line.replace(location[0], str(x), 1)
y = all_widgets[key]['y']
newline = newline.replace(location[1], str(y), 1)
new_source = new_source.replace(line, newline, 1)
return new_source
def update_source(components, slug, source_path):
with open(source_path) as source_file:
source = source_file.read()
return move_components(source, components)
def usage(script):
text = f"""VCV Rack Plugin Development Helper
Usage: {script} <command> ...
Commands:
createplugin <slug> [plugin dir]
A directory will be created and initialized with a minimal plugin template.
If no plugin directory is given, the slug is used.
createmanifest <slug> [plugin dir]
Creates a `plugin.json` manifest file in an existing plugin directory.
If no plugin directory is given, the current directory is used.
createmodule <module slug> [panel file] [source file]
Adds a new module to the plugin manifest in the current directory.
If a panel and source file are given, generates a template source file initialized with components from a panel file.
Example:
{script} createmodule MyModule res/MyModule.svg src/MyModule.cpp
See https://vcvrack.com/manual/PanelTutorial.html for creating SVG panel files.
"""
print(text)
def parse_args(args):
script = args.pop(0)
if len(args) == 0:
usage(script)
return
cmd = args.pop(0)
if cmd == 'createplugin':
create_plugin(*args)
elif cmd == 'createmodule':
create_module(*args)
elif cmd == 'createmanifest':
create_manifest(*args)
else:
print(f"Command not found: {cmd}")
if __name__ == "__main__":
try:
parse_args(sys.argv)
except KeyboardInterrupt:
pass
except UserException as e:
print(e)
sys.exit(1)