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SplashText.csproj
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SplashText.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{45D76E99-D2DC-47EE-9CDE-E84CEF86E4F9}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SplashText</RootNamespace>
<AssemblyName>SplashText</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>CS0121</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>RELEASE;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Links\MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>Links\MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BoneLib">
<HintPath>Links\Mods\BoneLib.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>Links\MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>Links\MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>Links\MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>..\..\..\..\Steam\steamapps\common\BONELAB\MelonLoader\Dependencies\Il2CppAssemblyGenerator\Cpp2IL\cpp2il_out\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SLZ.Marrow">
<HintPath>Links\MelonLoader\Managed\SLZ.Marrow.dll</HintPath>
</Reference>
<Reference Include="SLZ.Marrow.SDK">
<HintPath>Links\MelonLoader\Managed\SLZ.Marrow.SDK.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>Links\MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Links\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Links\MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Links\MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>Links\MelonLoader\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>Links\MelonLoader\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BoneMenu\BoneMenu.cs" />
<Compile Include="BoneMenu\BoneMenuExtensions.cs" />
<Compile Include="GlobalUsings.cs" />
<Compile Include="Main.cs" />
<Compile Include="Melon\ModConsole.cs" />
<Compile Include="Melon\Preferences.cs" />
<Compile Include="Melon\UserData.cs" />
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="Scripts\Helpers\EntryHelper.cs" />
<Compile Include="Scripts\Lists\BonelabSplashes.cs" />
<Compile Include="Scripts\Lists\MinecraftSplashes.cs" />
<Compile Include="Scripts\Lists\TerrariaSplashes.cs" />
<Compile Include="Scripts\Lists\TheBeeMovie.cs" />
<Compile Include="Scripts\TextManager.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<PropertyGroup>
<PostBuildEvent>COPY "$(TargetPath)" "$(SolutionDir)Links\Mods"
COPY "$(TargetPath)" "$(SolutionDir)Staging\Mods"</PostBuildEvent>
</PropertyGroup>
</Project>