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I'm complete noob to LUA scripting, some experience with Python so will probably take the reapy route... But before I reinvent the wheel I thought to ask if you happen to know of the existence of such script (or be willing to LUA such - how much work would you estimate such script takes...?):
for chosen track and item
for selected VST-instruments-/effects
loop through selected parameters
if mode=random -> randomize parameter value
if mode=increase -> increase value by x on each round
if mode=decrease -> decrease value by x on each round
-> render new item and save to disk for each round
= I could get basically infinite number of variations of any given input file (wav in my case but I guess the idea could be extended to midi items as well)
I suppose a csv like in your batch processor might be a good starting point; I could list
- vst
- params I want to manipulate
- mode random/increase/something else...
- value for mod by x (%/units/?)
Actually now that I think of it, two separate scripts might be better;
first one exports the VSTs of selected track and their params to CSV
second does the rest
The text was updated successfully, but these errors were encountered:
Hi,
I'm complete noob to LUA scripting, some experience with Python so will probably take the reapy route... But before I reinvent the wheel I thought to ask if you happen to know of the existence of such script (or be willing to LUA such - how much work would you estimate such script takes...?):
for chosen track and item
for selected VST-instruments-/effects
loop through selected parameters
if mode=random -> randomize parameter value
if mode=increase -> increase value by x on each round
if mode=decrease -> decrease value by x on each round
-> render new item and save to disk for each round
= I could get basically infinite number of variations of any given input file (wav in my case but I guess the idea could be extended to midi items as well)
I suppose a csv like in your batch processor might be a good starting point; I could list
- vst
- params I want to manipulate
- mode random/increase/something else...
- value for mod by x (%/units/?)
Actually now that I think of it, two separate scripts might be better;
The text was updated successfully, but these errors were encountered: