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FileUtils.cs
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FileUtils.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class FileUtils
{
public static string GetTextFromStreamAssets(string path)
{
string localpath = "";
if (Application.platform == RuntimePlatform.Android)
{
localpath = Application.streamingAssetsPath + "/" + path;
}
else
{
localpath = "file:///" + Application.streamingAssetsPath + "/" + path;
}
UnityWebRequest request = UnityWebRequest.Get(localpath);
var ops = request.SendWebRequest();
while (!ops.isDone)
{
}
if(request.isNetworkError || request.isHttpError)
{
return "";
}
else
{
return request.downloadHandler.text;
}
}
}