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Valkyrien Skies Mod Breaks Spawning Sequence #26
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With Valkyrien Skies v2.1.3-beta.1 and Better End Island v2.0.5, I'm unable to recreate this issue |
Same problem. Valkyrien Skies v2.1.1-beta.5 in 1.18.2. Looks like it is fixed for newer version |
Same issue here - Yungs 1.19.2 1.0 (newest on curse) |
@yungnickyoung do you think this is something you can/will fix for 1.19? I was planning on using your mod for the end in my modpack which is nearing completion, but as it stands can't sadly cause of this. If you do not think you can or will fix for 1.19 please let me know so I can make another plan. Thanks |
Sorry, but I won't be planning on backporting any fixes to 1.19. I'm also not even sure if the issue is on my end or Valkyrien Skies' end in the first place. |
Thats fair enough but very sad ! Your mod is the only one I know of that makes the end island actually good! In case it helps I grabbed a snip of the log file from the time of the dragon spawning, to the time it was flying and the crystals were fully spawned and still invulnerable (ie bugged) [17:26:29] [Server thread/INFO]: Scanning for legacy world dragon fight... |
This happened for me on 1.20.1 (1.20-Forge-2.0.5), also with Valkyrien Skies, but I haven't tried with a minimal set of mods
I was able to fix with:
|
is there a way to make this a permanent fix in a modpack? |
When playing alongside the Valkyrien Skies mod, the end crystals stay invulnerable and the laser beams from the spawning animation don't disappear. This makes the fight unwinnable in survival mode.
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