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Crash upon entering the Nether #3
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Logs? |
Can confirm this happens on latest AOF6 (1.5.0) |
Would you be able to isolate the mod combination that causes the issue? I don't see anything about my mods in the logs or thread dump. |
You may find this thread (link at bottom) from AoF's discord with more reports a little helpful. The common symptom seems to be that first generating the nether (when YBF is installed) is causing a large enough cpu usage spike that the watchdog will step in. Doesn't happen 100% of the time either; I've repeated the experiment with a fresh world each of 3 times, and was able to enter the nether (1 player, server running on same PC), but it did seem quite slow when it did succeed. Coincedentally(?), those successful 3 times (same seed) had a nether fortress right at the portal location, coming from spawn. Does happen enough that AoF discord has seen several reports of the problem. https://discord.com/channels/570630340075454474/1084252462887747584 |
This is also happening on the 1.20.1 latest version, once a better fortress spawns in, all entities hang forever, chunks stop generating, no crash log gets created, and neither the debug or latest log even mention anything to do with any Yung mod... the only reason I even tried removing the better fortresses mod is because I recognized your work in the architecture, otherwise I would've never have figured out what was causing it |
Oh, hey, long time since I've checked back here. I'll add this quote from an AoF dev/contributor on discord:
(not entirely sure if this was exactly what was happening with Nether fortresses, but would fit, afaik) |
Latest version of all my mods on 1.20+ fixes the above mentioned DFU issue. @LuckySkye13 Regarding the world deadlocking - I would need a stack trace (with Spark or another tool) to help you diagnose the issue, but I suspect it's caused by a mod that modifies entities such as skeletons or wither skeletons. I've seen those types of issues a few times in the past |
I was able to reliably repro the deadlock with https://www.curseforge.com/minecraft/mc-mods/wither-skeleton-tweaks. My full modlist that deadlocks every time at the same spot for a given seed is below. Removing WitherSkeletonTweaks-1.20.1-9.1.0.jar allows it to generate past that spot.
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I just ran into this issue as well with a mod pack. removing either wither skeleton tweaks or yung's better nether fortresses allowed the world to generate and work normally. However! on a minimal install with Yung's nether fortresses and wither skeleton tweaks installed, they worked fine together. There may be a third mod conflicting with it. |
Caveat: this is with the latest AoF6, 1.5.0, which inclued YBF 1.0.5.
Upon attempting to enter the nether, a freshly installed server will hang long enough to disconnect clients.
Everything seems OK when I tried again with a fresh world and no YBF.
Unclear if this is soley due to YBF, or an interaction with another mod in AoF6.
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