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weaponchest.java
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weaponchest.java
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import java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.io.Serializable;
import java.net.URL;
import java.util.ArrayList;
import java.util.ResourceBundle;
import java.util.concurrent.TimeUnit;
import java.util.logging.Handler;
import javax.sql.rowset.spi.SyncResolver;
import javax.swing.plaf.basic.BasicInternalFrameUI.InternalFramePropertyChangeListener;
import com.oracle.javafx.scenebuilder.kit.library.util.JarReportEntry.Status;
import javafx.animation.Animation;
import javafx.animation.AnimationTimer;
import javafx.animation.KeyFrame;
import javafx.animation.KeyValue;
import javafx.animation.RotateTransition;
import javafx.animation.Timeline;
import javafx.animation.TranslateTransition;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.fxml.Initializable;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
//import javafx.scene.input.DragEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.paint.CycleMethod;
import javafx.scene.paint.LinearGradient;
import javafx.scene.paint.Stop;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
import javafx.stage.Stage;
import javafx.util.Duration;
import javafx.scene.Group;
import javafx.scene.Node;
public class weaponchest implements chest {
private int weapon_flag;// 0 for shuri 1 for knife
private int health;
private Image oimg;
private ImageView orc;
private AnchorPane pane1;
private TranslateTransition transy;
private TranslateTransition transx;
private TranslateTransition transz;
private ImageView avataView;
private int x;
private int y;
private Rectangle b;
private ArrayList<island> ISLAND1;
private ArrayList<island> ISLAND2;
private ArrayList<boundary> topboundaries = new ArrayList<boundary>();
private ArrayList<boundary> bottomboundaries = new ArrayList<boundary>();
public weaponchest(AnchorPane p1, int x, int y, int X, int Y, String s) {
// avataView=avatar;
oimg = new Image(s);
health = 2;
transy = new TranslateTransition();
transx = new TranslateTransition();
transz = new TranslateTransition();
pane1 = p1;
orc = new ImageView(oimg);
orc.setFitHeight(y);
orc.setFitWidth(x);
x = X;
y = Y;
orc.setLayoutX(X);
orc.setLayoutY(Y);
// pane1 =pane;
p1.getChildren().add(orc);
int max = 1;
int min = 0;
int range = max - min + 1;
int rand = 0;
// generate random numbers within 1 to 10
rand = (int) (Math.random() * range) + min;
weapon_flag = 0;
}
public ImageView getOrc() {
return orc;
}
@Override
public int openchest() {
// TODO Auto-generated method stub
oimg = new Image("The_Will_Hero-main/ChestOpen.png");
System.out.println("weapon flag " + weapon_flag);
return weapon_flag;
}
}