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cross-script reference causing fake error (works perfect in-game) #39
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Are there any other statements before the import statement in this file?
Landie <[email protected]> 于2020年11月11日周三 下午7:49写道:
… I was having a strange error when using a function across a script, where,
i did everything properly, script works ingame, yet i still get a error
that keeps changing everywhere depending on what i delete, nothing made
sense, so i decided to make a script with just import scripts.Utils;, and
i got this weird error.
<https://camo.githubusercontent.com/208a516b9937efbfeaa9545b1e4bdeb0f39ceb35ea031fdf13f33f2050d1f4a5/68747470733a2f2f692e6779617a6f2e636f6d2f32396435663937646331326435343064326337323665383835393263643632622e706e67>
if i just do import scripts; it doesnt show an error but that
theoretically would never work in-game
update: i just now fiddled with it, undo'ing and redo'ing and it
dissapeared, however, the same result happens in other scripts, its a very
inconsistent error to get rid of
<https://camo.githubusercontent.com/d3299d4947063ab992cc642a2da05d2f9f6a97d5041e8f983b7cc792aa6a031c/68747470733a2f2f692e6779617a6f2e636f6d2f31393764313338333830393866386436643536646339366366366166666533302e706e67>
any ideas?
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In the first picture there was two, just two crafttweaker imports iitemstack and ingredient, but removing those import statements still yielded the same error. as mentioned I even did a blank script just having the import statement scripts.Util and it still gave me an error :( |
I had this once but it's gone meanwhile. I don't know how to reproduce this either. Try making a crafttweaker import first like IIngredient and then import your script. |
That’s what I did in my first script when I discovered the issue @DAmNRelentless, I honestly just feel like reinstalling vsc lol |
I didn't reinstall it. It just fixed itself after some time. It's really a weird bug. |
I was having a strange error when using a function across a script, where, i did everything properly, script works ingame, yet i still get a error that keeps changing everywhere depending on what i delete, nothing made sense, so i decided to make a script with just
import scripts.Util;
, and i got this weird error.if i just do
import scripts;
it doesnt show an error but that theoretically would never work in-gameupdate: i just now fiddled with it, undo'ing and redo'ing and it dissapeared, however, the same result happens in other scripts, its a very inconsistent error to get rid of
any ideas?
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