Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

I couldn't open my project. #7836

Closed
gm-bug-reporter bot opened this issue Sep 30, 2024 · 2 comments
Closed

I couldn't open my project. #7836

gm-bug-reporter bot opened this issue Sep 30, 2024 · 2 comments
Labels
crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached

Comments

@gm-bug-reporter
Copy link

Description

I did Forced termination because GameMaker was not been exit.
Then I restert it and try to open my project. But it is not opend and crushed.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Mac 14.4.1

b5a25c4d-f3c5-43d3-bcb3-94ef8b838076

@gm-bug-reporter gm-bug-reporter bot added crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached labels Sep 30, 2024
@YYDan
Copy link
Collaborator

YYDan commented Sep 30, 2024

The crash is due to #7657 (which I have now pinned to the known issues also):

[22:46:57:329(d743)] --------------------------------------------------------------------------------
[22:46:57:329(d743)] Unhandled Exception: System.InvalidOperationException
[22:46:57:329(d743)] Exception message: An attempt was made to transition a task to a final state when it had already completed.
[22:46:57:368(d743)] Exception stack:    at System.Threading.Tasks.TaskCompletionSource`1.SetResult(TResult result)
   at YoYoStudio.Sound.FFMpegAudioStream.OnPropertyChanged(Object sender, PropertyChangedEventArgs e)
   at YoYoStudio.Sound.FFMpegAudioStream.SetProperty[T](T& property, T value, String propertyName)
   at YoYoStudio.Sound.FFMpegAudioStream.set_HasRetrievedProperties(Boolean value)
   at YoYoStudio.Sound.FFMpegAudioStream.<RetrieveAudioStreamProperties>b__79_0(Object s, EventArgs e)
   at System.Diagnostics.Process.RaiseOnExited()
   at System.Diagnostics.Process.CompletionCallback(Object waitHandleContext, Boolean wasSignaled)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.PortableThreadPool.CompleteWait(RegisteredWaitHandle handle, Boolean timedOut)
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()
[22:46:57:368(d743)] --------------------------------------------------------------------------------

Closing as Duplicate.

@YYDan YYDan closed this as not planned Won't fix, can't repro, duplicate, stale Sep 30, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Sep 30, 2024
@YYDan YYDan moved this from Done to Duplicate in Team Workload Sep 30, 2024
@YYDan
Copy link
Collaborator

YYDan commented Sep 30, 2024

And the project was not attached, so I can't say 100%, but it looks to me like just bad luck/timing, as while the project was loading you got the same crash a second time.

I strongly suspect the project itself is absolutely fine - you just need us to fix the crash asap.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached
Projects
Status: Duplicate
Development

No branches or pull requests

1 participant