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unexpected quit when opening a project #8208

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gm-bug-reporter bot opened this issue Oct 30, 2024 · 2 comments
Closed

unexpected quit when opening a project #8208

gm-bug-reporter bot opened this issue Oct 30, 2024 · 2 comments
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crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached

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@gm-bug-reporter
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gm-bug-reporter bot commented Oct 30, 2024

Description

tried to open up a project but "quit unexpectedly"

[13:56:49:704(d98e)] --------------------------------------------------------------------------------
[13:56:49:705(d98e)] Unhandled Exception: System.InvalidOperationException
[13:56:49:705(d98e)] Exception message: An attempt was made to transition a task to a final state when it had already completed.
[13:56:49:705(d98e)] Exception stack:    at System.Threading.Tasks.TaskCompletionSource`1.SetResult(TResult result)
   at YoYoStudio.Sound.FFMpegAudioStream.OnPropertyChanged(Object sender, PropertyChangedEventArgs e)
   at YoYoStudio.Sound.FFMpegAudioStream.SetProperty[T](T& property, T value, String propertyName)
   at YoYoStudio.Sound.FFMpegAudioStream.set_HasRetrievedProperties(Boolean value)
   at YoYoStudio.Sound.FFMpegAudioStream.<RetrieveAudioStreamProperties>b__79_0(Object s, EventArgs e)
   at System.Diagnostics.Process.RaiseOnExited()
   at System.Diagnostics.Process.CompletionCallback(Object waitHandleContext, Boolean wasSignaled)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.PortableThreadPool.CompleteWait(RegisteredWaitHandle handle, Boolean timedOut)
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
   at System.Threading.Thread.StartCallback()
[13:56:49:705(d98e)] --------------------------------------------------------------------------------

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Mac 15.0.1

2fea7f8b-0e99-48da-b12b-ace2b6732b3f

@gm-bug-reporter gm-bug-reporter bot added crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached labels Oct 30, 2024
@YYDan
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YYDan commented Oct 31, 2024

Duplicate of (the pinned known issue) #7657

@YYDan YYDan closed this as not planned Won't fix, can't repro, duplicate, stale Oct 31, 2024
@github-project-automation github-project-automation bot moved this from Triage to Done in Team Workload Oct 31, 2024
@YYDan YYDan moved this from Done to Duplicate in Team Workload Oct 31, 2024
@YYDan
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YYDan commented Oct 31, 2024

As an aside, your ui.log is full of permissions errors caused by either OS or antivirus restrictions on your Mac, which could be causing you a number of "internet problems" and also appears to be blocking the MQTT server inside GameMaker from running.

You need to review our Permissions FAQ and follow the steps there. Note that we always link to this guide on the release notes page, as many users need to review their protection settings every time they install a new version of GameMaker, so this may be something you need to do also in future.

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Labels
crash Crashes or other major stability issues with the GameMaker IDE dump This issue has a sample project attached
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Status: Duplicate
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