Deeply nested ref_creates on structs cause hard crash when debug window is viewed #8592
Labels
project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
Same issue as #8574
Ive reduced the sample to only the elements involved.
Im running on windows on beta using GMS2 VM
I have a struct composed of additional structs, and I am trying to create dbg_view controls which control properties at the child most level of this struct tree
Ive reduced the entire sample to the following. This runs on create of the obj_game in the room which creates an instance of TopLevel and saves it to a instance variable on obj_game.
The project runs for about a second before crashing. In that time I can see that the dbg_text_input is showing the correctly bound value, but it crashes to the editor with no error
Ive attached a short video of what I am seeing.
Steps To Reproduce
Open and run the project, this causes it to crash after about a second of it running for me.
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.686 Runtime v2024.1100.0.707
Which operating system(s) are you seeing the problem on?
Windows 10.0.19045.0
Which platform(s) are you seeing the problem on?
Windows
Attached Files
8c5b7be5-4637-41b8-bb3a-ee15ae44fef7
The text was updated successfully, but these errors were encountered: