In-Game: audio_sound_loop_start()/..._end() result in "Error: Audio asset did not have a valid duration" in 2024.100 runtimes #8593
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project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
Setting up looppoint start and end points with audio_sound_loop_start and audio_sound_loop_end prints "Error: Audio asset did not have a valid duration" for both calls, and simply doesn't work.
Attached one of audio test projects that was once attached by Dan to other audio issue thread on this Github.
Steps To Reproduce
"Error: Audio asset did not have a valid duration".
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.700 Runtime v2024.1100.0.718
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
Windows
a1be825c-bdbe-4809-89f7-ab3c70dcb488
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