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Networking Not Working on macOS #8674

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gm-bug-reporter bot opened this issue Dec 12, 2024 · 1 comment
Open

Networking Not Working on macOS #8674

gm-bug-reporter bot opened this issue Dec 12, 2024 · 1 comment
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project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes

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@gm-bug-reporter
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Description

Using this project (ChecksFinder) I can't connect to the archipelago server due to a networking bug.

Steps To Reproduce

Load the ChecksFinder project and try connecting to an archipelago multiworld. It fails.

Which version of GameMaker are you reporting this issue for?

IDE v2024.8.1.171 Runtime v2024.8.1.218

Which operating system(s) are you seeing the problem on?

Mac 15.1.1

Which platform(s) are you seeing the problem on?

macOS

22c75129-49ed-4b06-8306-2625c4df7cd7

@gm-bug-reporter gm-bug-reporter bot added project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes labels Dec 12, 2024
@SunCatMC
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SunCatMC commented Dec 12, 2024

I'm the actual dev of checksfinder, but i had another user submit this bug report from their gms2 on mac

Steps To Reproduce

  • Open https://archipelago.gg/room/jdcnAdADQDusUU7MnI5I1g ap server to make sure it's running
  • From that website look at the line that looks like You can connect to this room by using '/connect archipelago.gg:50668' in the client.. The number after archipelago:gg: is the server port that you need to provide the game
  • Run Checksfinder
  • Input the port into the appropriate text input (it will be saved for any subsequent runs, the save in ~/Library/Application Support/com.yoyogames.macyoyorunner/save_file.ini can be reused)
  • Set the Slot name to Player if it's not already (it is also saved)
  • Click on the "Play Online" button, or use Shift and Shift+Tab to navigate to the connection button and press Enter
  • Wait until the websocket is established (says such in debug log), and then nothing happens, other than an automatic timeout-caused error message

@stuckie stuckie moved this from Triage to Backlog in Team Workload Dec 12, 2024
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Labels
project This issue has a sample project attached runner-bug In-game bugs with the "GameMaker Studio 2" runtimes
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Status: Backlog
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