In-Game: [HTML5] Precise Tile collision behaviours do not match Windows #8675
Labels
project
This issue has a sample project attached
runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
Description
HTML5's precise tile collisions are inconsistent with Windows (causing janky physics in this example project)
Steps To Reproduce
Run the game on HTML5, try sliding on a slope using Shift with tilemap collisions vs object collisions (toggle with Tab)
Repeat on Windows and compare the results
Which version of GameMaker are you reporting this issue for?
IDE v2024.1100.0.713 Runtime v2024.1100.0.726
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
Which platform(s) are you seeing the problem on?
HTML5
ad83acf3-dc1c-40ea-b35b-8028836cf2a3
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