forked from barankyle/xr3ngine
-
Notifications
You must be signed in to change notification settings - Fork 0
/
PhysX.d.ts
790 lines (699 loc) · 24.2 KB
/
PhysX.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
declare module '*.wasm' {
const value: any
export = value
}
declare namespace PhysX {
class PxQueryFlag {
static eSTATIC: { value: number }
static eDYNAMIC: { value: number }
static ePREFILTER: { value: number }
static ePOSTFILTER: { value: number }
static eANY_HIT: { value: number }
static eNO_BLOCK: { value: number }
}
class PxQueryHitType {
static eNONE: { value: number }
static eBLOCK: { value: number }
static eTOUCH: { value: number }
}
class PxShapeFlag {
static eSIMULATION_SHAPE: { value: number }
static eSCENE_QUERY_SHAPE: { value: number }
static eTRIGGER_SHAPE: { value: number }
static eVISUALIZATION: { value: number }
// static ePARTICLE_DRAIN: { value: number };
}
class PxRigidBodyFlag {
static eKINEMATIC: { value: number }
static eUSE_KINEMATIC_TARGET_FOR_SCENE_QUERIES: { value: number }
static eENABLE_CCD: { value: number }
static eENABLE_CCD_FRICTION: { value: number }
static eENABLE_POSE_INTEGRATION_PREVIEW: { value: number }
static eENABLE_SPECULATIVE_CCD: { value: number }
static eENABLE_CCD_MAX_CONTACT_IMPULSE: { value: number }
static eSIMULATION_SHAPE: { value: number }
static eRETAIN_ACCELERATIONS: { value: number }
}
class PxSceneFlag {
static eENABLE_ACTIVE_ACTORS: { value: number }
static eENABLE_CCD: { value: number }
static eDISABLE_CCD_RESWEEP: { value: number }
static eADAPTIVE_FORCE: { value: number }
static eENABLE_PCM: { value: number }
static eDISABLE_CONTACT_REPORT_BUFFER_RESIZE: { value: number }
static eDISABLE_CONTACT_CACHE: { value: number }
static eREQUIRE_RW_LOCK: { value: number }
static eENABLE_STABILIZATION: { value: number }
static eENABLE_AVERAGE_POINT: { value: number }
static eEXCLUDE_KINEMATICS_FROM_ACTIVE_ACTORS: { value: number }
static eENABLE_GPU_DYNAMICS: { value: number }
static eENABLE_ENHANCED_DETERMINISM: { value: number }
static eENABLE_FRICTION_EVERY_ITERATION: { value: number }
}
class PxRigidDynamicLockFlag {
static eLOCK_LINEAR_X: { value: number }
static eLOCK_LINEAR_Y: { value: number }
static eLOCK_LINEAR_Z: { value: number }
static eLOCK_ANGULAR_X: { value: number }
static eLOCK_ANGULAR_Y: { value: number }
static eLOCK_ANGULAR_Z: { value: number }
}
class PxForceMode {
static eFORCE: { value: number }
static eIMPULSE: { value: number }
static eVELOCITY_CHANGE: { value: number }
static eACCELERATION: { value: number }
}
// class PxActorFlags {
// constructor(flags: number);
// }
enum PxActorFlag {
eVISUALIZATION = 1 << 0,
eDISABLE_GRAVITY = 1 << 1,
eSEND_SLEEP_NOTIFIES = 1 << 2,
eDISABLE_SIMULATION = 1 << 3
}
class PxActorType {
static eRIGID_STATIC: { value: number }
static eRIGID_DYNAMIC: { value: number }
}
class PxMeshGeometryFlag {
static eDOUBLE_SIDED: { value: number }
}
class PxGeometryType {
static eSPHERE: { value: number }
static ePLANE: { value: number }
static eCAPSULE: { value: number }
static eBOX: { value: number }
static eCONVEXMESH: { value: number }
static eTRIANGLEMESH: { value: number }
static eHEIGHTFIELD: { value: number }
}
class PxShapeFlags {
constructor(flags: PxShapeFlag | number)
isSet(flag: PxShapeFlag): boolean
}
class PxRigidBodyFlags {
constructor(flags: number)
isSet(flag: PxRigidBodyFlag): boolean
}
class PxMeshGeometryFlags {
constructor(a: any)
isSet(flag: PxMeshGeometryFlag): boolean
}
class PxConvexMeshGeometryFlags {
constructor(a: any)
isSet(flag: PxConvexMeshGeometryFlag): boolean
}
class PxControllerCollisionFlags {
constructor(a: any)
isSet(flag: PxControllerCollisionFlag): boolean
}
class PxControllerCollisionFlag {
static eCOLLISION_SIDES: {
value: number
}
static eCOLLISION_UP: {
value: number
}
static eCOLLISION_DOWN: {
value: number
}
}
interface PxPvdInstrumentationFlag {
eALL: {
value: number
}
eDEBUG: {
value: number
}
ePROFILE: {
value: number
}
eMEMORY: {
value: number
}
}
const NULL: {}
const HEAPF32: Float32Array
const HEAPF64: Float64Array
const HEAPU8: Uint8Array
const HEAPU16: Uint16Array
const HEAPU32: Uint32Array
const HEAP8: Int8Array
const HEAP16: Int16Array
const HEAP32: Int32Array
function _malloc(byte: number): number
function _free(...args: any): any
class GeometryType {
Enum: {
eSPHERE: number
ePLANE: number
eCAPSULE: number
eBOX: number
eCONVEXMESH: number
eTRIANGLEMESH: number
eHEIGHTFIELD: number
eGEOMETRY_COUNT: number //!< internal use only!
eINVALID: number //= -1 //!< internal use only!
}
}
const PX_PHYSICS_VERSION: number
interface PxAllocatorCallback {}
class PxDefaultErrorCallback implements PxAllocatorCallback {}
interface PxErrorCallback {}
class PxDefaultAllocator implements PxErrorCallback {}
class PxPvdTransport {
static implement(pvdTransportImp: PxPvdTransport): PxPvdTransport
connect: () => void
isConnected: () => boolean
write: (inBytesPtr: number, inLength: number) => void
}
class PxFoundation {}
class PxSimulationEventCallback {
static implement(imp: PxSimulationEventCallback): PxSimulationEventCallback
onContactBegin: (shapeA: PhysX.PxShape, shapeB: PhysX.PxShape) => void
onContactEnd: (shapeA: PhysX.PxShape, shapeB: PhysX.PxShape) => void
onContactPersist: (shapeA: PhysX.PxShape, shapeB: PhysX.PxShape) => void
onTriggerBegin: (shapeA: PhysX.PxShape, shapeB: PhysX.PxShape) => void
onTriggerEnd: (shapeA: PhysX.PxShape, shapeB: PhysX.PxShape) => void
}
function PxCreateFoundation(a: number, b: PxAllocatorCallback, c: PxErrorCallback): PxFoundation
function getDefaultSceneDesc(
scale: PxTolerancesScale,
numThreads: number,
simulationCallback: PxSimulationEventCallback
): PxSceneDesc
function getDefaultCCTQueryFilter(): PxQueryFilterCallback
// TODO - figure out these typings properly
class PxTransformLike {
translation: {
x: number
y: number
z: number
}
rotation: {
x: number
y: number
z: number
w: number
}
}
class PxTransform {
constructor(p: number[], q: number[])
constructor()
setPosition(t: number[]): void
getPosition(): number[]
setQuaternion(t: number[]): void
getQuaternion(): number[]
translation: {
x: number
y: number
z: number
}
rotation: {
x: number
y: number
z: number
w: number
}
}
class ClassHandle {
count: { value: number }
ptr: number
}
class Base {
$$: ClassHandle
}
class PxGeometryHelper {
getType(): PxGeometryType
}
class PxGeometry {
getType(): number
isValid(): boolean
}
class PxBoxGeometry extends PxGeometry {
constructor(x: number, y: number, z: number)
readonly halfExtents: PxVec3
setHalfExtents(halfExtents: PxVec3): void
}
class PxSphereGeometry extends PxGeometry {
constructor(radius: number)
setRadius(radius: number): void
readonly radius: number
}
class PxCapsuleGeometry extends PxGeometry {
constructor(radius: number, halfHeight: number)
setRadius(radius: number): void
setHalfHeight(halfHeight: number): void
readonly radius: number
readonly halfHeight: number
}
class PxPlaneGeometry extends PxGeometry {
constructor()
}
class PxTriangleMeshGeometry extends PxGeometry {
constructor()
constructor(mesh: PxTriangleMesh, meshScale: PxMeshScale, flags: PxMeshGeometryFlags)
getTriangleMesh(): PxTriangleMesh
setScale(scale: PxMeshScale): void
getScale(): PxMeshScale
getMeshFlags(): PxMeshGeometryFlags
}
class PxConvexMesh {
constructor()
getVertices(): PxRealVector
getIndexBuffer(): PxRealVector
}
class PxConvexMeshGeometry extends PxGeometry {
constructor(mesh: PxConvexMesh, meshScale: PxMeshScale, flags: PxConvexMeshGeometryFlags)
getConvexMesh(): PxConvexMesh
setScale(scale: PxMeshScale): void
getScale(): PxMeshScale
getMeshFlags(): PxConvexMeshGeometryFlags
}
class PxHeightFieldGeometry extends PxGeometry {
constructor(heightfield: PxHeightField, flags: PxMeshGeometryFlags, a: number, b: number, c: number)
}
class PxMaterial extends Base {
setDynamicFriction(value: number): void
setStaticFriction(value: number): void
setRestitution(value: number): void
getDynamicFriction(): number
getStaticFriction(): number
getRestitution(): number
setFrictionCombineMode(value: number): void
setRestitutionCombineMode(value: number): void
getFrictionCombineMode(): number
getRestitutionCombineMode(): number
}
class PxShape extends Base {
setContactOffset(contactOffset: number): void
setSimulationFilterData(filterData: PxFilterData): void
getSimulationFilterData(): PxFilterData
setQueryFilterData(filterData: PxFilterData): void
getQueryFilterData(): PxFilterData
setName(value: string): void
getName(): string
setFlag(flag: PxShapeFlag, value: boolean): void
getFlags(): PxShapeFlags
release(): void
setLocalPose(transform: PxTransformLike): void
getLocalPose(): PxTransform
getGeometry(): PxGeometryHelper
setGeometry(geometry: PxGeometry): void
getBoxGeometry(geom: PxBoxGeometry): boolean
getSphereGeometry(geom: PxSphereGeometry): boolean
getCapsuleGeometry(geom: PxCapsuleGeometry): boolean
getConvexMeshGeometry(geom: PxConvexMeshGeometry): boolean
getTriangleMeshGeometry(geom: PxTriangleMeshGeometry): boolean
getHeightFieldGeometry(geom: PxHeightFieldGeometry): boolean
setRestOffset(restOffset: number): void
// setMaterials(materials: PxMaterial[]): void;
getMaterials(): PxMaterial[] | PxMaterial
// getWorldBounds(actor: PxActor, inflation: number): PxBounds3;
}
class PxActor extends Base {
setActorFlag(flag: PxActorFlag, value: boolean): void
setActorFlags(flags: PxActorFlag): void
getActorFlags(): number
getType(): PxActorType
}
class PxRigidActor extends PxActor {
attachShape(shape: PxShape): void
detachShape(shape: PxShape, wakeOnLostTouch?: boolean | true): void
getShapes(): PxShape[] | PxShape
getGlobalPose(): PxTransform
setGlobalPose(transform: PxTransformLike, autoAwake: boolean): void
setLinearVelocity(value: PxVec3, autoAwake: boolean): void
getLinearVelocity(): PxVec3
setAngularVelocity(value: PxVec3, autoAwake: boolean): void
getAngularVelocity(): PxVec3
addImpulseAtLocalPos(valueA: PxVec3, valueB: PxVec3): void
}
class PxRigidBody extends PxRigidActor {
setAngularDamping(value: number): void
getAngularDamping(): number
setLinearDamping(value: number): void
getLinearDamping(): number
setMass(value: number): void
getMass(): number
setCMassLocalPose(value: PxTransformLike): void
clearForce(): void
clearTorque(): void
addForce(force: PxVec3): void
addForceAtPos(force: PxVec3, pos: PxVec3): void
addForceAtLocalPos(force: PxVec3, pos: PxVec3): void
addLocalForceAtLocalPos(force: PxVec3, pos: PxVec3): void
addImpulseAtPos(impulse: PxVec3, pos: PxVec3): void
addImpulseAtLocalPos(impulse: PxVec3, pos: PxVec3): void
addLocalImpulseAtLocalPos(impulse: PxVec3, pos: PxVec3): void
applyImpulse(impulse: PxVec3, pos: PxVec3): void
applyLocalImpulse(impulse: PxVec3, pos: PxVec3): void
applyForce(force: PxVec3, pos: PxVec3): void
applyLocalForce(force: PxVec3, pos: PxVec3): void
addTorque(torque: PxVec3): void
setRigidBodyFlags(flags: PxRigidBodyFlags): void
setRigidBodyFlag(flag: PxRigidBodyFlag, value: boolean): void
getRigidBodyFlags(): PxRigidBodyFlags
setMassandUpdateInertia(mass: PxVec3): void
setMassSpaceInertiaTensor(mass: PxVec3): void
updateMassAndInertia(shapeDensities: number[]): void
}
class PxRigidStatic extends PxRigidActor {}
class PxRigidDynamic extends PxRigidBody {
constructor() {
super()
}
wakeUp(): void
putToSleep(): void
isSleeping(): boolean
setWakeCounter(wakeCounterValue: number): void
getWakeCounter(): void
setSleepThreshold(threshold: number): void
getSleepThreshold(): number
setKinematicTarget(transform: PxTransformLike): void
setRigidDynamicLockFlag(flags: PxRigidDynamicLockFlag, value: boolean): void
setRigidDynamicLockFlags(flags: PxRigidDynamicLockFlags): void
getRigidDynamicLockFlags(flags: PxRigidDynamicLockFlag): void
setSolverIterationCounts(minPositionIters: number, minVelocityIters: number): void
}
class PxVec3 {
x: number
y: number
z: number
}
class VectorBase<T> {
get(index: number): T
push_back(value: T): void
resize(index: number): void
set(index: number, value: T): void // need to double check the ordering here
size(): number
}
class PxVec3Vector extends VectorBase<PxVec3> {}
type PxReal = number
class PxRealVector extends VectorBase<PxReal> {}
class PxLocationHit {
position: PxVec3
normal: PxVec3
distance: number
}
class PxRaycastHit extends PxLocationHit {
getShape(): PxShape
}
class PxRaycastCallback {
block: PxRaycastHit
hasBlock: boolean
}
class PxRaycastBuffer extends PxRaycastCallback {
constructor()
constructor()
getNbAnyHits(): number
getAnyHit(index: number): PxRaycastHit
getNbTouches(): number
getTouch(index: number): PxRaycastHit
}
class PxSceneDesc {}
class PxScene {
addActor(actor: PxActor, unk: any): void
removeActor(actor: PxActor, wakeOnLostTouch: boolean): void
simulate(timeStep: number, rando: boolean): void
fetchResults(b: boolean): void
getActiveActors(len: number): PxActor[]
setGravity(value: PxVec3): void
raycast(origin: PxVec3, unitDir: PxVec3, maxDistance: PxReal, hits: PxRaycastBuffer): boolean
raycastSingle(
origin: PxVec3,
unitDir: PxVec3,
maxDistance: PxReal,
outputFlags: number,
hit: PxRaycastHit,
filterData: PxQueryFilterData
): boolean
raycastAny(
origin: PxVec3,
unitDir: PxVec3,
maxDistance: PxReal,
hit: PxRaycastHit,
filterData: PxQueryFilterData
): boolean
// raycastMultiple(origin: PxVec3, unitDir: PxVec3, maxDistance: PxReal, flags: number, hits: PxRaycastHit[], hbsize: number, filterData: PxQueryFilterData): boolean;
setBounceThresholdVelocity(threshold: number): void
getBounceThresholdVelocity(): number
sweep(
geometry: PxGeometry,
pose: PxTransformLike,
unitDir: PxVec3,
maxDistance: PxReal,
hit: PxRaycastBuffer
): boolean
}
class PxCookingParams {
constructor(scale: PxTolerancesScale)
public meshPreprocessParams: number
}
class PxMeshScale {
constructor(a: any, b: any)
}
class PxTriangleMesh {
constructor(x: number, y: number, z: number)
getVertices(): PxRealVector
getTriangles(): PxRealVector
}
class PxMeshGeometryFlags {
constructor(a: any)
}
class PxCooking {
createTriMesh(
verticesPtr: number,
vertCount: number,
indicesPrt: number,
indexCount: number,
isU16: boolean,
physics: PxPhysics
): PxTriangleMesh
// todo: createConvexMeshFromVectors();
createConvexMesh(verticesPtr: number, vertCount: number, physics: PxPhysics): PxConvexMesh
}
class PxPhysics {
createSceneDesc(): PxSceneDesc
createScene(a: PxSceneDesc): PxScene
createRigidDynamic(a: PxTransformLike): PxRigidDynamic
createRigidStatic(a: PxTransformLike): PxRigidStatic
createMaterial(staticFriction: number, dynamicFriction: number, restitution: number): PxMaterial
//shapeFlags = PxShapeFlag:: eVISUALIZATION | PxShapeFlag:: eSCENE_QUERY_SHAPE | PxShapeFlag:: eSIMULATION_SHAPE
createShape(
geometry: PxGeometry,
material: PxMaterial,
isExclusive?: boolean | false,
shapeFlags?: number | PxShapeFlags
): PxShape
getTolerancesScale(): PxTolerancesScale
}
class PxTolerancesScale {
length: number | 1.0
speed: number | 10.0
}
class PxPvd {
connect(pvdTransport: PxPvdTransport): void
}
function PxCreatePhysics(
a?: number,
b?: PxFoundation,
c?: PxTolerancesScale,
trackOutstandingAllocations?: boolean,
e?: PxPvd
): PxPhysics
function PxCreateCooking(version: number, foundation: PxFoundation, params: PxCookingParams): PxCooking
function PxCreatePvd(foundation: PxFoundation): PxPvd
function allocateRaycastHitBuffers(size: number): PxRaycastBuffer
function allocateSweepHitBuffers(size: number): PxRaycastBuffer
type Type = {}
function PxCreateControllerManager(scene: PxScene, lockingEnabled: boolean): PxControllerManager
class PxControllerManager {
createCapsuleController(desc: PxControllerDesc): PxCapsuleController
createBoxController(desc: PxControllerDesc): PxBoxController
createObstacleContext(): PxObstacleContext
}
class PxControllerDesc {
position: PxVec3
isValid(): boolean
setMaterial(material: PxMaterial): void
stepOffset: number
contactOffset: number
maxJumpHeight: number
invisibleWallHeight: number
slopeLimit: number
setReportCallback(callbackImp: any): any
}
class PxCapsuleControllerDesc extends PxControllerDesc {
radius: number
height: number
climbingMode: PxCapsuleClimbingMode
}
class PxBoxControllerDesc extends PxControllerDesc {
halfForwardExtent: number
halfHeight: number
halfSideExtent: number
}
enum PxCapsuleClimbingMode {
eEASY,
eCONSTRAINED,
eLAST
}
class PxFilterData {
word0: number
word1: number
word2: number
word3: number
constructor(word0: number, word1: number, word2: number, word3: number)
}
class PxQueryFilterData {
constructor()
setWords(word0: number, word1: number)
setFlags(flags: number)
}
class PxQueryFilterCallback {
static implement(queryFilterCallback: PxQueryFilterCallback): PxQueryFilterCallback
postFilter(filterData: PxFilterData, hit: PxQueryHit): void
preFilter(filterData: PxFilterData, shape: PxShape, actor: PxRigidActor): void
}
class PxControllerFilterCallback {}
class PxControllerFilters {
constructor(filterData?: PxFilterData, callbacks?: PxQueryFilterCallback, cctFilterCb?: PxControllerFilterCallback)
}
class PxObstacleContext {
release(): void
addObstacle(obstacle: PxObstacle): number
removeObstacle(handle: number): void
updateObstacle(handle: number, obstacle: PxObstacle): void
getNbObstacles(): number
getObstacle(index: number): PxObstacle
getObstacleByHandle(handle: number): PxObstacle
}
class PxObstacle {
getType(): void
getUserData(): any
setUserData(userData: any)
getPosition(): PxVec3
setPosition(position: PxVec3)
getRotation(): PxQuat
setRotation(rotation: PxQuat)
}
class PxBoxObstacle extends PxObstacle {
getHalfExtents(): PxVec3
setHalfExtents(halfExtents: PxVec3)
}
class PxCapsuleObstacle extends PxObstacle {
getHalfHeight(): number
setHalfHeight(halfHeight: number)
getRadius(): number
setRadius(radius: number)
}
class PxController extends Base {
move(
displacement: PxVec3,
minDistance: number,
elapsedTime: number,
filters: PxControllerFilters,
obstacles?: PxObstacleContext
): PxControllerCollisionFlags
setPosition(pos: PxVec3): any
getPosition(): PxVec3
getActor(): PxRigidDynamic
resize(height: number): void
release(): void
}
class PxCapsuleController extends PxController {
getHeight(): number
getRadius(): number
getClimbingMode(): PxCapsuleClimbingMode
setHeight(height: number): void
setRadius(radius: number): void
setClimbingMode(climbingMode: PxCapsuleClimbingMode): void
}
class PxBoxController extends PxController {
getHalfForwardExtent(): number
getHalfHeight(): number
getHalfSideExtent(): number
setHalfForwardExtent(size: number): void
setHalfHeight(size: number): void
setHalfSideExtent(size: number): void
}
class PxUserControllerHitReport {
static implement(userControllerHitReport: PxUserControllerHitReport): PxUserControllerHitReport
onShapeHit(event: PxControllerShapeHit): void
onControllerHit(event: unknown): void
onObstacleHit(event: unknown): void
}
class PxControllerHit {
getController(): PxController
getWorldPos(): PxVec3
getWorldNormal(): PxVec3
getLength(): number
getTriangleIndex(): number
}
class PxControllerShapeHit extends PxControllerHit {
getShape(): PxShape
getActor(): PxRigidActor
}
class PxControllersHit extends PxControllerHit {
getOther(): PxController
}
class PxControllerObstacleHit extends PxControllerHit {
getUserData(): number
}
}
// virtual PxController* createController(const PxControllerDesc& desc) = 0;
// function("PxCreateControllerManager", &PxCreateControllerManager, allow_raw_pointers());
// enum_<PxControllerShapeType::Enum>("PxControllerShapeType")
// .value("eBOX", PxControllerShapeType::Enum::eBOX)
// .value("eCAPSULE", PxControllerShapeType::Enum::eCAPSULE)
// .value("eFORCE_DWORD", PxControllerShapeType::Enum::eFORCE_DWORD);
// enum_<PxCapsuleClimbingMode::Enum>("PxCapsuleClimbingMode")
// .value("eEASY", PxCapsuleClimbingMode::Enum::eEASY)
// .value("eCONSTRAINED", PxCapsuleClimbingMode::Enum::eCONSTRAINED)
// .value("eLAST", PxCapsuleClimbingMode::Enum::eLAST);
// enum_<PxControllerNonWalkableMode::Enum>("PxControllerNonWalkableMode")
// .value("ePREVENT_CLIMBING", PxControllerNonWalkableMode::Enum::ePREVENT_CLIMBING)
// .value("ePREVENT_CLIMBING_AND_FORCE_SLIDING", PxControllerNonWalkableMode::Enum::ePREVENT_CLIMBING_AND_FORCE_SLIDING);
//
// class_<PxController>("PxController")
// .function("release", &PxController::release)
// .function("move", &PxController::move, allow_raw_pointers())
// .function("setPosition", &PxController::setPosition)
// .function("getPosition", &PxController::getPosition)
// .function("setSimulationFilterData", optional_override(
// [](PxController &ctrl, PxFilterData &data) {
// PxRigidDynamic *actor = ctrl.getActor();
// PxShape *shape;
// actor->getShapes(&shape, 1);
// shape->setSimulationFilterData(data);
// return;
// }));
// class_<PxControllerDesc>("PxControllerDesc")
// .function("isValid", &PxControllerDesc::isValid)
// .function("getType", &PxControllerDesc::getType)
// .property("position", &PxControllerDesc::position)
// .property("upDirection", &PxControllerDesc::upDirection)
// .property("slopeLimit", &PxControllerDesc::slopeLimit)
// .property("invisibleWallHeight", &PxControllerDesc::invisibleWallHeight)
// .property("maxJumpHeight", &PxControllerDesc::maxJumpHeight)
// .property("contactOffset", &PxControllerDesc::contactOffset)
// .property("stepOffset", &PxControllerDesc::stepOffset)
// .property("density", &PxControllerDesc::density)
// .property("scaleCoeff", &PxControllerDesc::scaleCoeff)
// .property("volumeGrowth", &PxControllerDesc::volumeGrowth)
// .property("nonWalkableMode", &PxControllerDesc::nonWalkableMode)
// // `material` property doesn't work as-is so we create a setMaterial function
// .function("setMaterial", optional_override([](PxControllerDesc &desc, PxMaterial *material) {
// return desc.material = material;
// }),
// allow_raw_pointers());
// class_<PxCapsuleControllerDesc, base<PxControllerDesc>>("PxCapsuleControllerDesc")
// .constructor<>()
// .function("isValid", &PxCapsuleControllerDesc::isValid)
// .property("radius", &PxCapsuleControllerDesc::radius)
// .property("height", &PxCapsuleControllerDesc::height)
// .property("climbingMode", &PxCapsuleControllerDesc::climbingMode);
declare function PhysX(): Promise<typeof PhysX>