diff --git a/Src/libCZI/libCZI_Compositor.h b/Src/libCZI/libCZI_Compositor.h index e777b452..c5e0d2e1 100644 --- a/Src/libCZI/libCZI_Compositor.h +++ b/Src/libCZI/libCZI_Compositor.h @@ -63,7 +63,7 @@ namespace libCZI /// Otherwise the Z-order is arbitrary. bool sortByM; - /// If true, then the tile-visibility-check-optimization is used (if available). When doing the multi-tile composition, + /// If true, then the tile-visibility-check-optimization is used. When doing the multi-tile composition, /// all relevant tiles are checked whether they are visible in the destination bitmap. If a tile is not visible, then /// the corresponding sub-block is not read. This can speed up the operation considerably. The result is the same as /// without this optimization - i.e. there should be no reason to turn it off besides potential bugs. @@ -256,7 +256,7 @@ namespace libCZI /// is given here, then no filtering is applied. std::shared_ptr sceneFilter; - /// If true, then the tile-visibility-check-optimization is used (if available). When doing the multi-tile composition, + /// If true, then the tile-visibility-check-optimization is used. When doing the multi-tile composition, /// all relevant tiles are checked whether they are visible in the destination bitmap. If a tile is not visible, then /// the corresponding sub-block is not read. This can speed up the operation considerably. The result is the same as /// without this optimization - i.e. there should be no reason to turn it off besides potential bugs.