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cmdcolors_icexuick.txt
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cmdcolors_icexuick.txt
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// loaded when IceXuick cursorset is picked
////////////////////////////////////////////////////////////////
//
// Selected Unit Boxes
//
unitBoxLineWidth 1.49
unitBox 0.0 1.0 0.0 1.0
buildBox 0.0 1.0 0.0 1.0
allyBuildBox 0.8 0.8 0.2 1.0
buildBoxesOnShift 1
////////////////////////////////////////////////////////////////
//
// Mouse Selection Box
//
mouseBoxLineWidth 1.49
mouseBox 1.0 1.0 1.0 1.0
mouseBoxBlendSrc src_alpha
mouseBoxBlendDst one_minus_src_alpha
// best choice for non-grey maps
//
//mouseBoxBlendSrc one_minus_dst_color
//mouseBoxBlendDst zero
////////////////////////////////////////////////////////////////
//
// Command Queue Rendering
//
alwaysDrawQueue 1
useQueueIcons 1
queueIconAlpha 0.5
queueIconScale 1.0
useColorRestarts 1
useRestartColor 0
restartAlpha 1.0
queuedLineWidth 1.49
queuedBlendSrc src_alpha
queuedBlendDst one_minus_src_alpha
stipplePattern 0xffcc
stippleFactor 1
stippleSpeed 1.0
start 1.0 1.0 1.0 0.7
restart 0.4 0.4 0.4 0.7
stop 0.0 0.0 0.0 0.7
wait 0.5 0.5 0.5 0.7
build 0.0 1.0 0.0 0.3
move 0.5 1.0 0.5 0.3
attack 1.0 0.2 0.2 0.3
fight 1.0 0.2 1.0 0.3
guard 0.6 1.0 1.0 0.3
patrol 0.2 0.5 1.0 0.3
capture 1.0 1.0 0.3 0.7
repair 1.0 0.9 0.2 0.7
reclaim 0.5 1.0 0.4 0.3
restore 0.0 1.0 0.0 0.3
resurrect 0.9 0.5 1.0 0.7
load 0.4 0.9 0.9 0.7
unload 1.0 0.8 0.0 0.7
deathWatch 0.5 0.5 0.5 0.7
////////////////////////////////////////////////////////////////
//
// Selected Range Rendering
//
selectedLineWidth 2.0
selectedBlendSrc src_alpha
selectedBlendDst one_minus_src_alpha
rangeAttack 1.0 0.3 0.3 0.3
rangeBuild 0.3 1.0 0.3 0.3
rangeRadar 0.3 1.0 0.3 0.3
rangeSonar 0.3 0.3 1.0 0.3
rangeSeismic 0.8 0.1 0.8 0.3
rangeJammer 1.0 0.3 0.3 0.3
rangeSonarJammer 1.0 0.3 0.3 0.3
rangeShield 0.8 0.8 0.3 0.3
rangeDecloak 0.3 0.3 1.0 0.3
rangeExtract 1.0 0.3 0.3 0.3
rangeKamikaze 0.8 0.8 0.1 0.3
rangeSelfDestruct 0.8 0.1 0.1 0.3
rangeInterceptorOn 1.0 1.0 1.0 0.3
rangeInterceptorOff 0.0 0.0 0.0 0.3