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ZSCRIPT
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ZSCRIPT
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/// Dog Spawn Spot Base
class MBFHelperDogSpot : Actor
{
// Spawn dog function.
void A_SpawnDog (string dogspotcvar)
{
CVar dogcvarcheck = CVar.FindCVar(dogspotcvar);
if(dogcvarcheck)
{
switch(dogcvarcheck.GetInt())
{
default:
case 0: break;
case 1: A_SpawnItemEx("MBFHelperDogFriendly");
}
}
}
// Actor Flags.
Default
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+THRUACTORS
}
// Actor States.
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_2");
Stop;
}
}
/// Dog Spawn Spots
class MBFHelperDogSpot2 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_2");
Stop;
}
}
class MBFHelperDogSpot3 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_3");
Stop;
}
}
class MBFHelperDogSpot4 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_4");
Stop;
}
}
class MBFHelperDogSpot5 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_5");
Stop;
}
}
class MBFHelperDogSpot6 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_6");
Stop;
}
}
class MBFHelperDogSpot7 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_7");
Stop;
}
}
class MBFHelperDogSpot8 : MBFHelperDogSpot
{
States
{
Spawn:
TNT1 A 1;
TNT1 A 0 A_SpawnDog("mbf_dog_spot_8");
Stop;
}
}
/// Friendly helper dog.
class MBFHelperDogFriendly : MBFHelperDog
{
Default
{
+FRIENDLY;
}
}