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It would be nice if we didn't have to make sure the chobby list matches the gameside one. Caveats that BAR gets to avoid because they don't support mods at all:
if you are playing a mod, the base ZK archive will be loaded but overwritten by the mod. Then if you F11 and try to set up a base ZK game it will display the mod's modoptions. I don't think this is fixable without engine changes.
what if you join a room hosting a mod, it hasn't yet downloaded and you click the modoptions tab? Workable around with some sort of "downloading, please wait", and is probably not really a regression since chobby doesn't know about mods' modoptions anyway.
The text was updated successfully, but these errors were encountered:
sprunk
changed the title
C
Check loading modoptions from game archive
Apr 6, 2024
BAR has this mumbo-jumbo to load modoptions from game archive.
https://github.com/beyond-all-reason/BYAR-Chobby/blob/b9b4cf731c69787aca25c3c944cd4b2d334892bb/LuaMenu/widgets/gui_modoptions_panel.lua#L659-L675
It would be nice if we didn't have to make sure the chobby list matches the gameside one. Caveats that BAR gets to avoid because they don't support mods at all:
The text was updated successfully, but these errors were encountered: