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Sound improvements #3037

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GoogleFrog opened this issue May 8, 2018 · 4 comments
Open

Sound improvements #3037

GoogleFrog opened this issue May 8, 2018 · 4 comments

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@GoogleFrog
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GoogleFrog commented May 8, 2018

The most general task would be to make a bunch selection and reply sounds to replace some low quality ones and increase diversity. These would be similar to the current ones and covers things like robotic whirs, vehicle noises and plane whooshes.

The following sounds are missing

  • button clicking and menu transitions for the main menu

The following sounds are low quality or unfitting

  • Blastwing explosion
  • Shogun/Cerberus impact
  • Spitter fire and impact
  • Disruptor beams
  • Disruptor bomb explosion
  • Matchmaker match found
  • Siren fire and impact
  • Many selection or order received sounds

The following sounds are duplicates so should be replaced, possibly with something similar.

  • Buoy and Halberd fire and impact.
  • Seawolf fire and impact
  • Scallop torpedoes fire and impact
  • Racketeer launch
  • Cyclops impact
  • Many selection or order received sounds

See #2592 for a related ticket.

@Kingstad
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Kingstad commented Jun 2, 2018

Figured i ought to write down as I go what sounds I have been working on so people know:
Cyclops shot, impact. Badger shot, impact. Trinity shot, impact. Phoenix impact. Blastwing
Currently doing torpedos

@Anarchid
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Siren has been dealt with, it seems.

@angerbirb
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I made some samples for the blastwing and shogun.

@GoogleFrog
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See ZeroK-RTS/Chobby#765

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