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gamee.js
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gamee.js
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window.alert("You have to start with any key press and follow the pattern from the start as block blinks click on the block and keep memorising the pattern\n All the best :)");
var gamePattern=[];
var started = false;
var level = 0;
var score=0;
var buttonColours=["red","blue","green","yellow"];
$(document).keypress(function() {
if (!started) {
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
//next nextSequence function to generate the random numbers for the patterns
function nextSequence()
{
userClickedPattern=[];
level++;
$("#level-title").text("Level " + level); //to update the level
var randomNumber=Math.floor(Math.random()*4); //to generate range from(0-3)
var randomChosenColour=buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
//to find the value or identification of the pressed button
$(".btn").click(function() {
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
//playing sounds using js
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
//for adding animation on click or press
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(function () {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
//for checking the answers
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length){
score++;
setTimeout(function () {
nextSequence();
}, 1000);
}
}
else {
playSound("wrong");
$("body").addClass("game-over");
$("#level-title").html("Game Over :( Try again<br/><br/><em>Score<em/> "+score);
setTimeout(function () {
$("body").removeClass("game-over");
}, 500);
startOver();
}
}
//restart function for the game
function startOver() {
level = 0;
score=0;
gamePattern = [];
started = false;
}