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Greenworks.cpp
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Greenworks.cpp
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/* INCLUDE HEADER */
#include "Greenworks.h"
/* ********************************************************************************************************************************** */
/* PRIVATE MEMBERS */
/* ********************************************************************************************************************************** */
Persistent<Value> Greenworks::_Utils;
Handle<Object> Greenworks::GetObjectFromWsItem(CSteamWorkshopItem item){
Handle<Object> result = Object::New();
result->Set(String::New("acceptedForUse"), Boolean::New(item.Details->m_bAcceptedForUse));
result->Set(String::New("banned"), Boolean::New(item.Details->m_bBanned));
result->Set(String::New("tagsTruncated"), Boolean::New(item.Details->m_bTagsTruncated));
result->Set(String::New("fileType"), Integer::New(item.Details->m_eFileType));
result->Set(String::New("result"), Integer::New(item.Details->m_eResult));
result->Set(String::New("visibility"), Integer::New(item.Details->m_eVisibility));
result->Set(String::New("score"), Number::New(item.Details->m_flScore));
result->Set(String::New("file"), String::New(to_string(item.Details->m_hFile).c_str()));
result->Set(String::New("fileName"), String::New(item.Details->m_pchFileName));
result->Set(String::New("fileSize"), Integer::New(item.Details->m_nFileSize));
result->Set(String::New("previewFile"), String::New(to_string(item.Details->m_hPreviewFile).c_str()));
result->Set(String::New("previewFileSize"), Integer::New(item.Details->m_nPreviewFileSize));
result->Set(String::New("steamIDOwner"), Integer::New(item.Details->m_ulSteamIDOwner));
result->Set(String::New("consumerAppID"), Integer::New(item.Details->m_nConsumerAppID));
result->Set(String::New("creatorAppID"), Integer::New(item.Details->m_nCreatorAppID));
result->Set(String::New("publishedFileId"), Integer::New(item.Details->m_nPublishedFileId));
result->Set(String::New("title"), String::New(item.Details->m_rgchTitle));
result->Set(String::New("description"), String::New(item.Details->m_rgchDescription));
result->Set(String::New("URL"), String::New(item.Details->m_rgchURL));
result->Set(String::New("tags"), String::New(item.Details->m_rgchTags));
result->Set(String::New("timeAddedToUserList"), Integer::New(item.Details->m_rtimeAddedToUserList));
result->Set(String::New("timeCreated"), Integer::New(item.Details->m_rtimeCreated));
result->Set(String::New("timeUpdated"), Integer::New(item.Details->m_rtimeUpdated));
result->Set(String::New("votesDown"), Integer::New(item.Details->m_unVotesDown));
result->Set(String::New("votesUp"), Integer::New(item.Details->m_unVotesUp));
// Extended info
result->Set(String::New("hasChanged"), Boolean::New(item.HasChanged));
result->Set(String::New("isNew"), Boolean::New(item.IsNew));
result->Set(String::New("timeModified"), Integer::New(item.Modified));
result->Set(String::New("fileSize"), Integer::New(item.Size));
result->Set(String::New("targetFile"), String::New(item.TargetFile.c_str()));
return result;
}
Handle<Value> Greenworks::GetObjectFromSteamAccountType(int eAccountType){
Handle<Object> obj = Object::New();
string name = "";
obj->Set(String::New("value"), Integer::New(eAccountType));
switch (eAccountType){
case k_EAccountTypeAnonGameServer:
name = "k_EAccountTypeAnonGameServer";
break;
case k_EAccountTypeAnonUser:
name = "k_EAccountTypeAnonUser";
break;
case k_EAccountTypeChat:
name = "k_EAccountTypeChat";
break;
case k_EAccountTypeClan:
name = "k_EAccountTypeClan";
break;
case k_EAccountTypeConsoleUser:
name = "k_EAccountTypeConsoleUser";
break;
case k_EAccountTypeContentServer:
name = "k_EAccountTypeContentServer";
break;
case k_EAccountTypeGameServer:
name = "k_EAccountTypeGameServer";
break;
case k_EAccountTypeIndividual:
name = "k_EAccountTypeIndividual";
break;
case k_EAccountTypeInvalid:
name = "k_EAccountTypeInvalid";
break;
case k_EAccountTypeMax:
name = "k_EAccountTypeMax";
break;
case k_EAccountTypeMultiseat:
name = "k_EAccountTypeMultiseat";
break;
case k_EAccountTypePending:
name = "k_EAccountTypePending";
break;
}
obj->Set(String::New("name"), String::New(name.c_str()));
return obj;
}
Handle<Object> Greenworks::GetProgressCallbackObject(string statusMsg, string reasonMsg, float value){
Handle<Object> result = Object::New();
result->Set(String::New("status"), String::New(statusMsg.c_str()));
result->Set(String::New("reason"), String::New(reasonMsg.c_str()));
result->Set(String::New("value"), Number::New(value));
return result;
}
float Greenworks::GetProgressPerc(int numOfWsItems, int wsItemIndex){
float fact = 100 / numOfWsItems;
return fact * (wsItemIndex + 1);
}
void Greenworks::steamWriteToFile(uv_work_t *req) {
FileIOAsync *writeData = (FileIOAsync*)req->data;
ISteamRemoteStorage *pSteamRemoteStorage = SteamRemoteStorage();
// Checking quota (in the future we may need it)
int nTotal = -1, nAvailable = -1;
if (!pSteamRemoteStorage->GetQuota(&nTotal, &nAvailable)) {
writeData->sError = "Error getting Cloud quota";
writeData->bSuccess = false;
return;
}
writeData->bSuccess = pSteamRemoteStorage->FileWrite(writeData->sFilename.c_str(), writeData->sContent.c_str(), (int)strlen(writeData->sContent.c_str()));
if (!writeData->bSuccess)
writeData->sError = "Error writing to file. ";
return;
}
void Greenworks::steamReadFromFile(uv_work_t *req) {
FileIOAsync *readData = (FileIOAsync*)req->data;
ISteamRemoteStorage *pSteamRemoteStorage = SteamRemoteStorage();
// Check if file exists
if (!pSteamRemoteStorage->FileExists(readData->sFilename.c_str())) {
readData->bSuccess = false;
readData->sError = "File doesn't exist";
return;
}
int32 nFileSize = pSteamRemoteStorage->GetFileSize(readData->sFilename.c_str());
char *sFileContents = new char[nFileSize + 1];
int32 cubRead = pSteamRemoteStorage->FileRead(readData->sFilename.c_str(), sFileContents, nFileSize);
sFileContents[cubRead] = 0; // null-terminate
if (cubRead == 0 && nFileSize > 0) {
readData->bSuccess = false;
readData->sError = "Error loading file";
}
else {
readData->bSuccess = true;
readData->sContent = sFileContents;
}
delete sFileContents;
return;
}
void Greenworks::steamGetCloudQuota(uv_work_t *req) {
CloudQuota *quotaData = (CloudQuota*)req->data;
ISteamRemoteStorage *pSteamRemoteStorage = SteamRemoteStorage();
int nTotal = -1, nAvailable = -1;
if (!pSteamRemoteStorage->GetQuota(&nTotal, &nAvailable)) {
quotaData->bSuccess = false;
return;
}
quotaData->bSuccess = true;
quotaData->nTotalBytes = nTotal;
quotaData->nAvailableBytes = nAvailable;
return;
}
void Greenworks::steamSetAchievement(uv_work_t *req) {
Achievement *achievementData = (Achievement*)req->data;
ISteamUserStats *pSteamUserStats = SteamUserStats();
pSteamUserStats->SetAchievement(achievementData->sAchievementId.c_str());
achievementData->bSuccess = pSteamUserStats->StoreStats();
return;
}
void Greenworks::fileWrote(uv_work_t *req) {
FileIOAsync *writeData = (FileIOAsync*)req->data;
// Calling callback here
Handle<Value> callbackResultArgs[1];
if (writeData->bSuccess) {
callbackResultArgs[0] = Undefined();
writeData->successCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
else {
callbackResultArgs[0] = String::New(writeData->sError.c_str());
writeData->errorCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
return;
}
void Greenworks::fileLoaded(uv_work_t *req) {
FileIOAsync *readData = (FileIOAsync*)req->data;
// Calling callback here
Handle<Value> callbackResultArgs[1];
if (readData->bSuccess) {
callbackResultArgs[0] = String::New(readData->sContent.c_str());
readData->successCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
else {
callbackResultArgs[0] = String::New(readData->sError.c_str());
readData->errorCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
}
void Greenworks::gotQuota(uv_work_t *req) {
CloudQuota *quotaData = (CloudQuota*)req->data;
Handle<Value> callbackResultArgs[2];
if (quotaData->bSuccess) {
callbackResultArgs[0] = Integer::New(quotaData->nTotalBytes);
callbackResultArgs[1] = Integer::New(quotaData->nAvailableBytes);
quotaData->successCallback->Call(Context::GetCurrent()->Global(), 2, callbackResultArgs);
}
else {
callbackResultArgs[0] = Undefined();
quotaData->errorCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
}
void Greenworks::achievementStored(uv_work_t *req) {
Achievement *achievementData = (Achievement*)req->data;
Handle<Value> callbackResultArgs[1];
callbackResultArgs[0] = Undefined();
if (achievementData->bSuccess) {
achievementData->successCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
else {
achievementData->errorCallback->Call(Context::GetCurrent()->Global(), 1, callbackResultArgs);
}
}
void Greenworks::ugcGetItemsWorker(uv_work_t *req) {
// Workshop *ws = (Workshop*)req->data;
CUtils::Sleep(100);
}
void Greenworks::ugcGetItemsWorkerComplete(uv_work_t *req) {
// Get Workshop object from worker
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = Object::New();
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
try {
if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Request to complete....");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcGetItemsWorker, (uv_after_work_cb)ugcGetItemsWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Request completed.");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Preparing data to return...");
// Prepare an array of items matching the requested items prior to call the Success callback
Handle<Array> data = Array::New(0);
if (ws->steamWs->m_iNumWorkshopItems > 0){
data = Array::New(ws->steamWs->m_iNumWorkshopItems);
for (int i = 0; i < ws->steamWs->m_wsItems.size(); i++){
CSteamWorkshopItem item = ws->steamWs->m_wsItems[i];
Handle<Object> result = GetObjectFromWsItem(item);
data->Set(i, result);
}
}
if (ws->steamWs->SuccessDelegate->IsCallable()){
successCallbackArg->Set(String::New("count"), Integer::New(ws->steamWs->m_iNumWorkshopItems));
successCallbackArg->Set(String::New("items"), data);
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam UGC Request!\n\nSource: Greenworks::ugcGetItemsWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcGetUserItemsWorker(uv_work_t *req) {
// Workshop *ws = (Workshop*)req->data;
CUtils::Sleep(100);
}
void Greenworks::ugcGetUserItemsWorkerComplete(uv_work_t *req) {
// Get Workshop object from worker
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = Object::New();
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
try {
if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Request to complete....");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcGetUserItemsWorker, (uv_after_work_cb)ugcGetUserItemsWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Request completed.");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Preparing data to return...");
// Prepare an array of items matching the requested items prior to call the Success callback
Handle<Array> data = Array::New(0);
if (ws->steamWs->m_iNumWorkshopItems > 0){
data = Array::New(ws->steamWs->m_iNumWorkshopItems);
for (int i = 0; i < ws->steamWs->m_wsItems.size(); i++){
CSteamWorkshopItem item = ws->steamWs->m_wsItems[i];
Handle<Object> result = GetObjectFromWsItem(item);
data->Set(i, result);
}
}
if (ws->steamWs->SuccessDelegate->IsCallable()){
successCallbackArg->Set(String::New("count"), Integer::New(ws->steamWs->m_iNumWorkshopItems));
successCallbackArg->Set(String::New("items"), data);
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam UGC User Request!\n\nSource: Greenworks::ugcGetUserItemsWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcDownloadItemWorker(uv_work_t *req) {
// Workshop *ws = (Workshop*)req->data;
CUtils::Sleep(100);
}
void Greenworks::ugcDownloadItemWorkerComplete(uv_work_t *req) {
// Get Workshop object from worker
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = Object::New();
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
try {
if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Download Request to complete....");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcDownloadItemWorker, (uv_after_work_cb)ugcDownloadItemWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Download Request completed.");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
if (ws->steamWs->SuccessDelegate->IsCallable()){
// successCallbackArg->Set(String::New("count"), Integer::New(ws->steamWs->m_iNumWorkshopItems));
// successCallbackArg->Set(String::New("items"), data);
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam UGC Download Request!\n\nSource: Greenworks::ugcDownloadItemWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcSynchronizeItemsWorker(uv_work_t *req) {
// Workshop *ws = (Workshop*)req->data;
CUtils::Sleep(100);
}
void Greenworks::ugcSynchronizeItemsWorkerComplete(uv_work_t *req) {
// Get Workshop object from worker
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
try {
if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Request to complete....");
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcSynchronizeItemsWorker, (uv_after_work_cb)ugcSynchronizeItemsWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Request completed.");
CUtils::WriteToJsConsoleAndLogFile("Processing results...");
// Process result(s)
if (ws->steamWs->m_iNumWorkshopItems > 0){
// Increment current file index for the file to process
ws->fileIndex++;
if (ws->fileIndex < ws->steamWs->m_iNumWorkshopItems){
// Acquire our file informations
CSteamWorkshopItem item = ws->steamWs->m_wsItems[ws->fileIndex];
// Prepare our JS object to push into context
// --> Handle<Object> result = GetObjectFromWsItem(item);
// Store current item into local WS struct (will be used for success push)
// --> ws->wsItems->Set(ws->fileIndex, result);
// Update Progress Value
ws->progress = GetProgressPerc(ws->steamWs->m_iNumWorkshopItems, ws->fileIndex);
// Update Reason
ws->reason = CUtils::GetFilename(ws->steamWs->m_wsItems[ws->fileIndex].Details->m_pchFileName);
// Request Steam Download
ws->steamWs->Download(item.Details->m_hFile, ws->targetFolder);
// Call the next step in the chain for downloading the Items now
uv_queue_work(uv_default_loop(), req, ugcSynchronizeItemsWorker, (uv_after_work_cb)ugcSynchronizeItemsWorkerComplete);
}
else {
// Update / Set Callback Arg Object
ws->progress = 100;
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
// Call JS callback
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Done. Calling SUCCESS callback.");
if (ws->steamWs->SuccessDelegate->IsCallable()){
// Update item information to contain all information incl. extended info (isNew, hasChanged, targetFile)
for (int i = 0; i < ws->steamWs->m_iNumWorkshopItems; i++){
CSteamWorkshopItem item = ws->steamWs->m_wsItems[i];
ws->wsItems->Set(i, GetObjectFromWsItem(item));
}
// Update / Set Callback Arg Object
successCallbackArg->Set(String::New("items"), ws->wsItems);
successCallbackArg->Set(String::New("count"), Integer::New(ws->steamWs->m_iNumWorkshopItems));
// Call JS Callback (success / finished)
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
else {
if (ws->steamWs->SuccessDelegate->IsCallable()){
// Update / Set Callback Arg Object
successCallbackArg->Set(String::New("items"), Array::New(0));
successCallbackArg->Set(String::New("count"), Integer::New(0));
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam UGC User Request!\n\nSource: Greenworks::ugcGetUserItemsWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcSynchronizeItemsDownloadWorkerComplete(uv_work_t *req) {
// Get Workshop object from worker
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
try {
if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Download Request to complete....");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcSynchronizeItemsWorkerComplete, (uv_after_work_cb)ugcSynchronizeItemsDownloadWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Download Request completed.");
if (ws->steamWs->m_iNumWorkshopItems > 0 && ws->fileIndex < ws->steamWs->m_iNumWorkshopItems) {
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcSynchronizeItemsWorkerComplete, (uv_after_work_cb)ugcSynchronizeItemsDownloadWorkerComplete);
}
else {
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
/* Success is handled by main calling complete callback ugcSynchronizeItemsWorkerComplete */
}
CUtils::WriteToJsConsoleAndLogFile("Steam Download Request completed.");
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam UGC Download Request!\n\nSource: Greenworks::ugcDownloadItemWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcPublishWorker(uv_work_t *req) {
Workshop *ws = (Workshop*)req->data;
// End worker if file doesn't exist
if (!CUtils::FileExists(ws->targetFile.c_str())){
ws->bSuccess = false;
return;
}
// If we're publishing, return
if (ws->bIsPublishing){
CUtils::Sleep(100);
return;
}
FILE *file = NULL; // File pointer
FILE *imageFile = NULL; // Image file pointer
// Open the file in binary mode using the "rb" format string
// This also checks if the file exists and/or can be opened for reading correctly
if ((file = fopen(ws->targetFile.c_str(), "rb")) == NULL){
ws->bSuccess = false;
// cout << "Could not open specified file" << endl;
}
else{
ws->bSuccess = true;
// We could open the main file, now try the image file (if it exists!)
if ((imageFile = fopen(ws->targetImageFile.c_str(), "rb")) != NULL){
// Get the size of the image file in bytes
ws->imageFileSize = CUtils::FileSize(imageFile);
// Allocate space in the buffer for the whole image file
ws->imageFileBuf = new BYTE[ws->imageFileSize];
// Read the image file into the buffer
fread(ws->imageFileBuf, ws->imageFileSize, 1, imageFile);
// Close image file
fclose(imageFile);
}
// cout << "File opened successfully" << endl;
}
// Get the size of the file in bytes
ws->fileSize = CUtils::FileSize(file);
// Allocate space in the buffer for the whole file
ws->fileBuf = new BYTE[ws->fileSize];
// Read the file into the buffer
fread(ws->fileBuf, ws->fileSize, 1, file);
// Close file
fclose(file);
// We need publish now, flag it
ws->bNeedsPublish = true;
}
void Greenworks::ugcPublishWorkerComplete(uv_work_t *req) {
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
if (!ws->bSuccess){
// File Read failed in worker, return now
if (ws->steamWs->ErrorDelegate->IsCallable()){
string errMsg = "An error occured while trying to handle a Steam Publish Request! Could not read file: " + ws->targetFile + "\n\nSource: Greenworks::ugcPublishWorkerComplete";
errorCallbackArg = String::New(errMsg.c_str());
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
ws->bIsPublishing = false;
ws->bNeedsPublish = false;
ws->fileSize = 0;
// Clear buffer
// Note: Normally C++ guarantees that delete will not throw any exception in case of values being NULL
// On a non constant pattern, this causes a crash, try...catch does not help to prevent this issues with v8/js
// Hence, we test explictly on NULL pointer before using delete[]. This seems to work.
CUtils::WriteToJsConsoleAndLogFile("Clearing buffers:");
if (ws->fileBuf != NULL){
CUtils::WriteToJsConsoleAndLogFile("- File Buffer...");
delete[] ws->fileBuf;
CUtils::WriteToJsConsoleAndLogFile("- File Buffer: Done!");
}
else {
CUtils::WriteToJsConsoleAndLogFile("- File Buffer: Not used.");
}
if (ws->imageFileBuf != NULL){
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer...");
delete[] ws->imageFileBuf;
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer: Done!");
}
else {
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer: Not used.");
}
// Exit
return;
}
try {
if (ws->bNeedsPublish){
// Publish to Steam now
ws->steamWs->Publish(ws->targetFile, ws->title, ws->description, ws->fileBuf, ws->fileSize, ws->targetImageFile, ws->imageFileBuf, ws->imageFileSize);
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
ws->bIsPublishing = true;
ws->bNeedsPublish = false;
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcPublishWorker, (uv_after_work_cb)ugcPublishWorkerComplete);
}
else if (ws->steamWs->IsRequesting()){
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Waiting for Steam Publish Request to complete....");
// Update / Set Callback Arg Object
progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
// Call Progress Callback on JS
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Go for another thread-roundtrip and return afterwards
uv_queue_work(uv_default_loop(), req, ugcPublishWorker, (uv_after_work_cb)ugcPublishWorkerComplete);
}
else {
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Steam Publish Request completed.");
// Update / Set Callback Arg Object
ws->progress = 100;
progressCallbackArg = GetProgressCallbackObject("steam_request_complete", ws->reason, ws->progress);
// Call JS callback
if (ws->steamWs->ProgressDelegate->IsCallable()){
ws->steamWs->ProgressDelegate->Call(Context::GetCurrent()->Global(), 1, progressCallbackVals);
}
// Reset flags
ws->bIsPublishing = false;
ws->bNeedsPublish = false;
// Clear buffer
// Note: Normally C++ guarantees that delete will not throw any exception in case of values being NULL
// On a non constant pattern, this causes a crash, try...catch does not help to prevent this issues with v8/js
// Hence, we test explictly on NULL pointer before using delete[]. This seems to work.
CUtils::WriteToJsConsoleAndLogFile("Clearing buffers:");
if (ws->fileBuf != NULL){
CUtils::WriteToJsConsoleAndLogFile("- File Buffer...");
delete[] ws->fileBuf;
CUtils::WriteToJsConsoleAndLogFile("- File Buffer: Done!");
}
else {
CUtils::WriteToJsConsoleAndLogFile("- File Buffer: Not used.");
}
if (ws->imageFileBuf != NULL){
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer...");
delete[] ws->imageFileBuf;
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer: Done!");
}
else {
CUtils::WriteToJsConsoleAndLogFile("- Image File Buffer: Not used.");
}
// Write to JS console if appliable
CUtils::WriteToJsConsoleAndLogFile("Done. Calling SUCCESS callback.");
if (ws->steamWs->SuccessDelegate->IsCallable()){
// Get the last published file id to return in callback
successCallbackArg->Set(String::New("id"), Integer::New(ws->steamWs->GetLastPublishedFileId()));
// Call JS Callback (success / finished)
ws->steamWs->SuccessDelegate->Call(Context::GetCurrent()->Global(), 1, successCallbackVals);
}
}
}
catch (Exception ex) {
if (ws->steamWs->ErrorDelegate->IsCallable()){
errorCallbackArg = String::New("An error occured while trying to handle a Steam Publish Request!\n\nSource: Greenworks::ugcPublishWorkerComplete");
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}
}
}
void Greenworks::ugcPublishUpdateWorker(uv_work_t *req) {
Workshop *ws = (Workshop*)req->data;
// If we're publishing, return
if (ws->bIsPublishing){
CUtils::Sleep(100);
return;
}
FILE *file = NULL; // File pointer
FILE *imageFile = NULL; // Image file pointer
// Open the file in binary mode using the "rb" format string
// This also checks if the file exists and/or can be opened for reading correctly
if (CUtils::FileExists(ws->targetFile.c_str()) && (file = fopen(ws->targetFile.c_str(), "rb")) != NULL){
// Get the size of the file in bytes
ws->fileSize = CUtils::FileSize(file);
// Allocate space in the buffer for the whole file
ws->fileBuf = new BYTE[ws->fileSize];
// Read the file into the buffer
fread(ws->fileBuf, ws->fileSize, 1, file);
// Close file
fclose(file);
}
// Now try the image file (if it exists!)
if (CUtils::FileExists(ws->targetImageFile.c_str()) && (imageFile = fopen(ws->targetImageFile.c_str(), "rb")) != NULL){
// Get the size of the image file in bytes
ws->imageFileSize = CUtils::FileSize(imageFile);
// Allocate space in the buffer for the whole image file
ws->imageFileBuf = new BYTE[ws->imageFileSize];
// Read the image file into the buffer
fread(ws->imageFileBuf, ws->imageFileSize, 1, imageFile);
// Close image file
fclose(imageFile);
}
// We need publish now, flag it
ws->bSuccess = true;
ws->bNeedsPublish = true;
}
void Greenworks::ugcPublishUpdateWorkerComplete(uv_work_t *req) {
Workshop *ws = (Workshop*)req->data;
// Prepare Callback argument object
Handle<Value> progressCallbackVals[1];
Handle<Value> errorCallbackVals[1];
Handle<Value> successCallbackVals[1];
Handle<Object> progressCallbackArg = GetProgressCallbackObject("steam_request_running", ws->reason, ws->progress);
Handle<Object> successCallbackArg = Object::New();
Handle<String> errorCallbackArg = String::New("");
progressCallbackVals[0] = progressCallbackArg;
errorCallbackVals[0] = errorCallbackArg;
successCallbackVals[0] = successCallbackArg;
// Let STEAM run its callbacks
SteamAPI_RunCallbacks();
if (!ws->bSuccess){
// File Read failed in worker, return now
if (ws->steamWs->ErrorDelegate->IsCallable()){
string errMsg = "An error occured while trying to handle a Steam Publish Request! Could not read file: " + ws->targetFile + "\n\nSource: Greenworks::ugcPublishWorkerComplete";
errorCallbackArg = String::New(errMsg.c_str());
ws->steamWs->ErrorDelegate->Call(Context::GetCurrent()->Global(), 1, errorCallbackVals);
}