-
Notifications
You must be signed in to change notification settings - Fork 1
/
server.cpp
105 lines (102 loc) · 3.36 KB
/
server.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <netdb.h>
#include <sys/time.h>
#include <sys/wait.h>
#include<bits/stdc++.h>
using namespace std;
int main(int argc, char *argv[])
{
//for the server, we only need to specify a port number
if(argc != 2)
{
cerr << "Usage: port" << endl;
exit(0);
}
//grab the port number
int port = atoi(argv[1]);
//buffer to send and receive messages with
char msg[1500];
//setup a socket and connection tools
sockaddr_in servAddr;
bzero((char*)&servAddr, sizeof(servAddr));
servAddr.sin_family = AF_INET;
servAddr.sin_addr.s_addr = htonl(INADDR_ANY);
servAddr.sin_port = htons(port);
//open stream oriented socket with internet address
//also keep track of the socket descriptor
int serverSd = socket(AF_INET, SOCK_STREAM, 0);
if(serverSd < 0)
{
cerr << "Error establishing the server socket" << endl;
exit(0);
}
//bind the socket to its local address
int bindStatus = bind(serverSd, (struct sockaddr*) &servAddr,
sizeof(servAddr));
if(bindStatus < 0)
{
cerr =+<< "Error binding socket to local address" << endl;
exit(0);
}
cout << "Waiting for a client to connect..." << endl;
//listen for up to 5 requests at a time
listen(serverSd, 5);
//receive a request from client using accept
//we need a new address to connect with the client
sockaddr_in newSockAddr;
socklen_t newSockAddrSize = sizeof(newSockAddr);
//accept, create a new socket descriptor to
//handle the new connection with client
int newSd = accept(serverSd, (sockaddr *)&newSockAddr, &newSockAddrSize);
if(newSd < 0)
{
cerr << "Error accepting request from client!" << endl;
exit(1);
}
cout << "Connected with client!" << endl;
//lets keep track of the session time
struct timeval start1, end1;
gettimeofday(&start1, NULL);
//also keep track of the amount of data sent as well
int bytesRead, bytesWritten = 0;
while(1)
{
//receive a message from the client (listen)
cout << "Awaiting client response..." << endl;
memset(&msg, 0, sizeof(msg));//clear the buffer
bytesRead += recv(newSd, (char*)&msg, sizeof(msg), 0);
if(!strcmp(msg, "exit"))
{
cout << "Client has quit the session" << endl;
break;
}
cout << "Client: " << msg << endl;
cout << ">";
string data;
getline(cin, data);
memset(&msg, 0, sizeof(msg)); //clear the buffer
strcpy(msg, data.c_str());
if(data == "exit")
{
//send to the client that server has closed the connection
send(newSd, (char*)&msg, strlen(msg), 0);
break;
}
//send the message to client
bytesWritten += send(newSd, (char*)&msg, strlen(msg), 0);
}
//we need to close the socket descriptors after we're all done
gettimeofday(&end1, NULL);
close(newSd);
close(serverSd);
cout << "********Session********" << endl;
cout << "Bytes written: " << bytesWritten << " Bytes read: " << bytesRead << endl;
cout << "Elapsed time: " << (end1.tv_sec - start1.tv_sec)
<< " secs" << endl;
cout << "Connection closed..." << endl;
return 0;
}