Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Document OPT_SAVEGAMESCREENSHOTLAYER in Globalfunctions_General #261

Open
ericoporto opened this issue Nov 20, 2024 · 0 comments
Open

Document OPT_SAVEGAMESCREENSHOTLAYER in Globalfunctions_General #261

ericoporto opened this issue Nov 20, 2024 · 0 comments

Comments

@ericoporto
Copy link
Member

https://github.com/adventuregamestudio/ags-manual/wiki/Globalfunctions_General#setgameoption

Added new game-wide option OPT_SAVEGAMESCREENSHOTLAYER that lets to define which of the game's render layers will be captured when making a standard screenshot for the save game.

RenderLayer is documented in #259 , and screenshot is discussed in #258

Example

function game_start()
{
  SetGameOption(OPT_SAVEGAMESCREENSHOTLAYER, eRenderLayerRoom);
}

This option was added in PR adventuregamestudio/ags#2526

@ericoporto ericoporto added this to the AGS 3.6.2 milestone Nov 20, 2024
@ericoporto ericoporto mentioned this issue Nov 20, 2024
43 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant