Releases: adventuregamestudio/ags
v.3.5.0.11 - Beta 2
Updated build version (3.5.0.11) Also, temporarily disabled BufferedStream because its writing mode is inconsistent with FileStream logic.
v.3.5.0.10 - Beta
This is a first Beta release of AGS 3.5.0.
v.3.4.3.1
This is a patch that hotfixes two critical issues:
- Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script.
- Fixed compilation on Linux against recent Allegro 4.4.3 release.
v.3.4.3.0
This release contains many bug fixes, both critical and minor, accumulated for the last year. For the actual list of changes see Changes.txt.
Apart from that, for MS Windows we no longer distribute "No-MP3" version of the engine and also removed the ancient "Demo Quest" game source from installer package.
People whose work is included in this release:
@ivan-mogilko
@morganwillcock
NOTE: version number 3.4.2 was skipped because it was used during early development of 3.5.0. This release directly follows 3.4.1.
v.3.4.1.15
This is a patch which contains three bug fixes to the engine:
- Fixed dynamic array of Dynamic Sprites or Overlays could loose some of its elements
after restoring a savedgame. - Fixed Debug(2) and Debug(5) commands (regression).
- Fixed "warnings.log" was never created (regression).
v.3.4.1.14
Updated years in Copyright.txt
v.3.4.1.13
The release contains small improvement which removes the limit of the asset files in a game package (mostly needed for the voice-over packs).
Other than that, majority of the code changes are related to making Android port functional again, after it got broken during development of of 3.4.1 engine.
v.3.4.1.12
Updated build version (3.4.1.12)
3.4.1 Release
This is a stable 3.4.1 release. The contents of this update are listed in Changes.txt as usual.
People who were working on this release:
@AlanDrake
@gurok
@ivan-mogilko
@monkey0506
@persn
@rocifier
Scorpiorus (don't know if he has a github account, his code was applied by copy-pasting).
IMPORTANT NOTE
The mobile ports (Android, iOS) are currently in a non-compileable state. This is a known issue and I hope to resolve it in the nearest future. The reason is that particular additions to OpenGL renderer required use of extra OpenGL functions, and I did not know their OpenGL ES variants. This may be solved either by importing proper functions or even creating stubs (as a temporary solution).
PS. I also hoped to make OpenGL renderer work on Linux too, since currently only software renderer is available for linux users, but could not get there yet. I believe that is mainly a matter of knowing which headers and libs to include, and possibly making few corrections to make code compatible.
3.4.1 RC3
v.3.4.1.10 Updated build version (3.4.1.10)