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Releases: adventuregamestudio/ags

v.3.5.0.11 - Beta 2

11 May 18:47
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v.3.5.0.11 - Beta 2 Pre-release
Pre-release
Updated build version (3.5.0.11)

Also, temporarily disabled BufferedStream because its writing mode is inconsistent with FileStream logic.

v.3.5.0.10 - Beta

30 Apr 18:56
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v.3.5.0.10 - Beta Pre-release
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This is a first Beta release of AGS 3.5.0.

v.3.4.3.1

12 Feb 13:13
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This is a patch that hotfixes two critical issues:

  • Fixed serious mistake that would cause crashes in plugins which export their own managed types for game script.
  • Fixed compilation on Linux against recent Allegro 4.4.3 release.

v.3.4.3.0

07 Feb 11:50
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This release contains many bug fixes, both critical and minor, accumulated for the last year. For the actual list of changes see Changes.txt.

Apart from that, for MS Windows we no longer distribute "No-MP3" version of the engine and also removed the ancient "Demo Quest" game source from installer package.

People whose work is included in this release:
@ivan-mogilko
@morganwillcock

NOTE: version number 3.4.2 was skipped because it was used during early development of 3.5.0. This release directly follows 3.4.1.

v.3.4.1.15

10 Sep 19:50
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This is a patch which contains three bug fixes to the engine:

  • Fixed dynamic array of Dynamic Sprites or Overlays could loose some of its elements
    after restoring a savedgame.
  • Fixed Debug(2) and Debug(5) commands (regression).
  • Fixed "warnings.log" was never created (regression).

v.3.4.1.14

10 Jul 21:15
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Updated years in Copyright.txt

v.3.4.1.13

13 May 19:09
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The release contains small improvement which removes the limit of the asset files in a game package (mostly needed for the voice-over packs).

Other than that, majority of the code changes are related to making Android port functional again, after it got broken during development of of 3.4.1 engine.

v.3.4.1.12

28 Jan 15:45
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Updated build version (3.4.1.12)

3.4.1 Release

23 Dec 19:16
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This is a stable 3.4.1 release. The contents of this update are listed in Changes.txt as usual.

People who were working on this release:
@AlanDrake
@gurok
@ivan-mogilko
@monkey0506
@persn
@rocifier
Scorpiorus (don't know if he has a github account, his code was applied by copy-pasting).

IMPORTANT NOTE
The mobile ports (Android, iOS) are currently in a non-compileable state. This is a known issue and I hope to resolve it in the nearest future. The reason is that particular additions to OpenGL renderer required use of extra OpenGL functions, and I did not know their OpenGL ES variants. This may be solved either by importing proper functions or even creating stubs (as a temporary solution).

PS. I also hoped to make OpenGL renderer work on Linux too, since currently only software renderer is available for linux users, but could not get there yet. I believe that is mainly a matter of knowing which headers and libs to include, and possibly making few corrections to make code compatible.

3.4.1 RC3

11 Dec 22:12
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3.4.1 RC3 Pre-release
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v.3.4.1.10

Updated build version (3.4.1.10)