-
Notifications
You must be signed in to change notification settings - Fork 79
/
bilinear.go
137 lines (116 loc) · 3.36 KB
/
bilinear.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
package captcha
// Bilinear Interpolation 双线性插值
// 引用自 code.google.com/p/graphics-go/interp
// 主要处理旋转验证码后消除锯齿
import (
"image"
"image/color"
"math"
)
var bili = Bilinear{}
type Bilinear struct{}
func (Bilinear) RGBA(src *image.RGBA, x, y float64) color.RGBA {
p := findLinearSrc(src.Bounds(), x, y)
// Array offsets for the surrounding pixels.
off00 := offRGBA(src, p.low.X, p.low.Y)
off01 := offRGBA(src, p.high.X, p.low.Y)
off10 := offRGBA(src, p.low.X, p.high.Y)
off11 := offRGBA(src, p.high.X, p.high.Y)
var fr, fg, fb, fa float64
fr += float64(src.Pix[off00+0]) * p.frac00
fg += float64(src.Pix[off00+1]) * p.frac00
fb += float64(src.Pix[off00+2]) * p.frac00
fa += float64(src.Pix[off00+3]) * p.frac00
fr += float64(src.Pix[off01+0]) * p.frac01
fg += float64(src.Pix[off01+1]) * p.frac01
fb += float64(src.Pix[off01+2]) * p.frac01
fa += float64(src.Pix[off01+3]) * p.frac01
fr += float64(src.Pix[off10+0]) * p.frac10
fg += float64(src.Pix[off10+1]) * p.frac10
fb += float64(src.Pix[off10+2]) * p.frac10
fa += float64(src.Pix[off10+3]) * p.frac10
fr += float64(src.Pix[off11+0]) * p.frac11
fg += float64(src.Pix[off11+1]) * p.frac11
fb += float64(src.Pix[off11+2]) * p.frac11
fa += float64(src.Pix[off11+3]) * p.frac11
var c color.RGBA
c.R = uint8(fr + 0.5)
c.G = uint8(fg + 0.5)
c.B = uint8(fb + 0.5)
c.A = uint8(fa + 0.5)
return c
}
type BilinearSrc struct {
// Top-left and bottom-right interpolation sources
low, high image.Point
// Fraction of each pixel to take. The 0 suffix indicates
// top/left, and the 1 suffix indicates bottom/right.
frac00, frac01, frac10, frac11 float64
}
func findLinearSrc(b image.Rectangle, sx, sy float64) BilinearSrc {
maxX := float64(b.Max.X)
maxY := float64(b.Max.Y)
minX := float64(b.Min.X)
minY := float64(b.Min.Y)
lowX := math.Floor(sx - 0.5)
lowY := math.Floor(sy - 0.5)
if lowX < minX {
lowX = minX
}
if lowY < minY {
lowY = minY
}
highX := math.Ceil(sx - 0.5)
highY := math.Ceil(sy - 0.5)
if highX >= maxX {
highX = maxX - 1
}
if highY >= maxY {
highY = maxY - 1
}
// In the variables below, the 0 suffix indicates top/left, and the
// 1 suffix indicates bottom/right.
// Center of each surrounding pixel.
x00 := lowX + 0.5
y00 := lowY + 0.5
x01 := highX + 0.5
y01 := lowY + 0.5
x10 := lowX + 0.5
y10 := highY + 0.5
x11 := highX + 0.5
y11 := highY + 0.5
p := BilinearSrc{
low: image.Pt(int(lowX), int(lowY)),
high: image.Pt(int(highX), int(highY)),
}
// Literally, edge cases. If we are close enough to the edge of
// the image, curtail the interpolation sources.
if lowX == highX && lowY == highY {
p.frac00 = 1.0
} else if sy-minY <= 0.5 && sx-minX <= 0.5 {
p.frac00 = 1.0
} else if maxY-sy <= 0.5 && maxX-sx <= 0.5 {
p.frac11 = 1.0
} else if sy-minY <= 0.5 || lowY == highY {
p.frac00 = x01 - sx
p.frac01 = sx - x00
} else if sx-minX <= 0.5 || lowX == highX {
p.frac00 = y10 - sy
p.frac10 = sy - y00
} else if maxY-sy <= 0.5 {
p.frac10 = x11 - sx
p.frac11 = sx - x10
} else if maxX-sx <= 0.5 {
p.frac01 = y11 - sy
p.frac11 = sy - y01
} else {
p.frac00 = (x01 - sx) * (y10 - sy)
p.frac01 = (sx - x00) * (y11 - sy)
p.frac10 = (x11 - sx) * (sy - y00)
p.frac11 = (sx - x10) * (sy - y01)
}
return p
}
func offRGBA(src *image.RGBA, x, y int) int {
return (y-src.Rect.Min.Y)*src.Stride + (x-src.Rect.Min.X)*4
}