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audience_display.go
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/
audience_display.go
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// Copyright 2014 Team 254. All Rights Reserved.
// Author: [email protected] (Patrick Fairbank)
//
// Web handlers for audience screen display.
package main
import (
"io"
"log"
"net/http"
"text/template"
)
// Renders the audience display to be chroma keyed over the video feed.
func AudienceDisplayHandler(w http.ResponseWriter, r *http.Request) {
template := template.New("").Funcs(templateHelpers)
_, err := template.ParseFiles("templates/audience_display.html")
if err != nil {
handleWebErr(w, err)
return
}
data := struct {
*EventSettings
}{eventSettings}
err = template.ExecuteTemplate(w, "audience_display.html", data)
if err != nil {
handleWebErr(w, err)
return
}
}
// The websocket endpoint for the audience display client to receive status updates.
func AudienceDisplayWebsocketHandler(w http.ResponseWriter, r *http.Request) {
websocket, err := NewWebsocket(w, r)
if err != nil {
handleWebErr(w, err)
return
}
defer websocket.Close()
audienceDisplayListener := mainArena.audienceDisplayNotifier.Listen()
defer close(audienceDisplayListener)
matchLoadTeamsListener := mainArena.matchLoadTeamsNotifier.Listen()
defer close(matchLoadTeamsListener)
matchTimeListener := mainArena.matchTimeNotifier.Listen()
defer close(matchTimeListener)
realtimeScoreListener := mainArena.realtimeScoreNotifier.Listen()
defer close(realtimeScoreListener)
scorePostedListener := mainArena.scorePostedNotifier.Listen()
defer close(scorePostedListener)
playSoundListener := mainArena.playSoundNotifier.Listen()
defer close(playSoundListener)
allianceSelectionListener := mainArena.allianceSelectionNotifier.Listen()
defer close(allianceSelectionListener)
lowerThirdListener := mainArena.lowerThirdNotifier.Listen()
defer close(lowerThirdListener)
reloadDisplaysListener := mainArena.reloadDisplaysNotifier.Listen()
defer close(reloadDisplaysListener)
// Send the various notifications immediately upon connection.
var data interface{}
err = websocket.Write("matchTiming", mainArena.matchTiming)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("matchTime", MatchTimeMessage{mainArena.MatchState, int(mainArena.lastMatchTimeSec)})
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("setAudienceDisplay", mainArena.audienceDisplayScreen)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *Match
MatchName string
}{mainArena.currentMatch, mainArena.currentMatch.CapitalizedType()}
err = websocket.Write("setMatch", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
RedScore int
RedCycle Cycle
BlueScore int
BlueCycle Cycle
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.Fouls),
mainArena.redRealtimeScore.CurrentCycle,
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.Fouls),
mainArena.blueRealtimeScore.CurrentCycle}
err = websocket.Write("realtimeScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
data = struct {
Match *Match
MatchName string
RedScore *ScoreSummary
BlueScore *ScoreSummary
}{mainArena.savedMatch, mainArena.savedMatch.CapitalizedType(),
mainArena.savedMatchResult.RedScoreSummary(), mainArena.savedMatchResult.BlueScoreSummary()}
err = websocket.Write("setFinalScore", data)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
err = websocket.Write("allianceSelection", cachedAlliances)
if err != nil {
log.Printf("Websocket error: %s", err)
return
}
// Spin off a goroutine to listen for notifications and pass them on through the websocket.
go func() {
for {
var messageType string
var message interface{}
select {
case _, ok := <-audienceDisplayListener:
if !ok {
return
}
messageType = "setAudienceDisplay"
message = mainArena.audienceDisplayScreen
case _, ok := <-matchLoadTeamsListener:
if !ok {
return
}
messageType = "setMatch"
message = struct {
Match *Match
MatchName string
}{mainArena.currentMatch, mainArena.currentMatch.CapitalizedType()}
case matchTimeSec, ok := <-matchTimeListener:
if !ok {
return
}
messageType = "matchTime"
message = MatchTimeMessage{mainArena.MatchState, matchTimeSec.(int)}
case _, ok := <-realtimeScoreListener:
if !ok {
return
}
messageType = "realtimeScore"
message = struct {
RedScore int
RedCycle Cycle
BlueScore int
BlueCycle Cycle
}{mainArena.redRealtimeScore.Score(mainArena.blueRealtimeScore.Fouls),
mainArena.redRealtimeScore.CurrentCycle,
mainArena.blueRealtimeScore.Score(mainArena.redRealtimeScore.Fouls),
mainArena.blueRealtimeScore.CurrentCycle}
case _, ok := <-scorePostedListener:
if !ok {
return
}
messageType = "setFinalScore"
message = struct {
Match *Match
MatchName string
RedScore *ScoreSummary
BlueScore *ScoreSummary
}{mainArena.savedMatch, mainArena.savedMatch.CapitalizedType(),
mainArena.savedMatchResult.RedScoreSummary(), mainArena.savedMatchResult.BlueScoreSummary()}
case sound, ok := <-playSoundListener:
if !ok {
return
}
messageType = "playSound"
message = sound
case _, ok := <-allianceSelectionListener:
if !ok {
return
}
messageType = "allianceSelection"
message = cachedAlliances
case lowerThird, ok := <-lowerThirdListener:
if !ok {
return
}
messageType = "lowerThird"
message = lowerThird
case _, ok := <-reloadDisplaysListener:
if !ok {
return
}
messageType = "reload"
message = nil
}
err = websocket.Write(messageType, message)
if err != nil {
// The client has probably closed the connection; nothing to do here.
return
}
}
}()
// Loop, waiting for commands and responding to them, until the client closes the connection.
for {
_, _, err := websocket.Read()
if err != nil {
if err == io.EOF {
// Client has closed the connection; nothing to do here.
return
}
log.Printf("Websocket error: %s", err)
return
}
}
}